Editable Poly is as new to me as it is to all MAX users, but I'm satisfied that this is the direction to go. Older MAX users like myself need time to adjust to new toolsets, but newer users should jump right in with Editable Poly. The greater flexibility and ease-of-use in Editable Poly is important, to be sure. But I'm even more hopeful that this new kind of object will be more reliable than Editable Mesh. Editable Mesh (and Edit Mesh) modeling has long been plagued with indefensible bugs (like the constant and mysterious generation of duplicate vertices requiring welding). Although it's too early to say, it's possible that working with Editable Poly will require less tedious vigilance and will be much easier for newcomers to learn.