# Head « Human Animals « 3ds-Max Tutorials

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 3ds-Max Tutorials » Human Animals » Head

### 1. LOW POLYGON HEAD | CG World 3d Tutorials    cg-world.org

You can?t find many tutorials about low polygon modeling. I haven?t found any (well one, but it explained everything too confusing for me) tutorials concerning low polygon heads, that?s why I decided to do this tutorial. This was my second attempt modeling a low poly head, so there might be things that can be done better (to make with less polygons).If you can find better ways please let me know.

### 2. Afro head modeling    3dm3.com

Main page: www.astil.euweb.cz

### 3. Modeling a head using Nurbs-Polygon technique    3dm3.com

In this technique we first create a low detail head by nurbs patch modeling then convert it to apolygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You should know the basics of modeling in Maya to do the modeling technique in this tutorial.

Step 2-Now that you have the cross section established, the next thing you will do is divide the head into thirds. This is the golden division you will use to lay all of the feature elements of the skull upon, i.e., the eyes, nose lips, ears, and so on? The primary, or stock look for the average human is even divisions between these thirds. But once understood, these divisions will be your guide to drawing charactures, character types for stories, or whatever. These divisions are as important as the golden cross section that began all this. The upper third is what you start with. This establishes the divisional units of the skull, i.e. it creates the volume to which the other 2/3rds will be measured. The upper 1/3rd is from the hairline to the brow line.

### 9. Modeling A Head In Maya With Subdivision Emulation | 3D Tutorials    webdesign.org

Using the Polygons>Smooth tool, I could immediately convert this cube into a very rounded, organic shape. However, once the smooth tool had been invoked, the mesh would become too dense to modify in any controllable way (unless I were to de-activate the smoothing node in the object's history, modify the cube shape, and then apply a new smooth effect). Fortunately, on page 217 of the Maya Polygonal Modeling manual, Alias/Wavefront provides Maya users with a very handy mel script which allows artists to modify a low-poly mesh while a duplicate, smoothed version interactively updates. Dirk Bialluch has elaborated on this concept, with a very complete and elegant mel script named Connect Poly Shape. Typically, mel scripts are placed in the following directory: [root]:\WINNTProfiles[user]mayascripts Once installed, the user can generally run a mel script by entering the name of the script in the command line (in the lower-left corner of the screen) followed by a semi-colon. Because Dirk Bialluch's Connect Poly Shape script has multiple components (including shelf icons and help files), installation of his script is a bit different and is detailed on his website and in the readme.txt file included in the zipped download. Smoothed, high-poly 3D characters can be created without this sort of mel script, however the artist will continually need to deactivate then reapply smoothing as the model is constructed.

### 11. Modelling A Head | 3D Tutorials    webdesign.org

Build the faces for the forehead and its back into POINT mode to push and pull points around, spinning the 3d view, checking in all views and constantly seeing if it looks right...