Using the Polygons>Smooth tool, I could immediately convert this cube into a very rounded, organic shape. However, once the smooth tool had been invoked, the mesh would become too dense to modify in any controllable way (unless I were to de-activate the smoothing node in the object's history, modify the cube shape, and then apply a new smooth effect). Fortunately, on page 217 of the Maya Polygonal Modeling manual, Alias/Wavefront provides Maya users with a very handy mel script which allows artists to modify a low-poly mesh while a duplicate, smoothed version interactively updates. Dirk Bialluch has elaborated on this concept, with a very complete and elegant mel script named Connect Poly Shape. Typically, mel scripts are placed in the following directory: [root]:\WINNTProfiles[user]mayascripts Once installed, the user can generally run a mel script by entering the name of the script in the command line (in the lower-left corner of the screen) followed by a semi-colon. Because Dirk Bialluch's Connect Poly Shape script has multiple components (including shelf icons and help files), installation of his script is a bit different and is detailed on his website and in the readme.txt file included in the zipped download. Smoothed, high-poly 3D characters can be created without this sort of mel script, however the artist will continually need to deactivate then reapply smoothing as the model is constructed.