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Maya Tutorials » Game Cartoon » Renderman 

1. CGTAL - Pixar RenderMan MtoR Handbook - testing Nurbs to RAT SubDivision conversion    cgtal.com

CGTAL -  Pixar RenderMan MtoR Handbook - testing Nurbs to RAT SubDivision conversionIt looks similar to the original NURBS surfaces and does not have round corners anymore.

2. Using displacement and normal maps with Renderman    drone.org

Using displacement and normal maps with RendermanThis place is dedicated to the use of the baked normal and displacement maps generated by rayDisplace in a Renderman type renderer. I made a small shader template that shows how to displace the surface then use a baked normals map to « force » normals instead of the usual « N = calculatenormal( P) » method generally associated with displacement.

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