* Objects can be as stiff, viscous, or flowing, and as tightly or loosely woven as artists desire their fabric to be. * Animators can create cloth-on-cloth simulations—such as a cape over a jacket or shirt over pants—with believable influences and collisions. * Maya nCloth fabrics can be made to bend, stretch, shear, dent, or even tear. * Topology-independent constraints can be used to fit a garment to the contours of a character, influence how the Maya nCloth settles on a character, or control how the Maya nCloth moves during animation. They can also be used to attach buttons, tear cloth, and merge different Maya nCloth objects.