OpenGL Utils 2
//package com.adivasile; /* * Copyright (C) 2008 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class OpenGLUtils { public static FloatBuffer allocateFloatBuffer(int capacity) { ByteBuffer vbb = ByteBuffer.allocateDirect(capacity); vbb.order(ByteOrder.nativeOrder()); return vbb.asFloatBuffer(); } public static IntBuffer allocateInttBuffer(int capacity) { ByteBuffer vbb = ByteBuffer.allocateDirect(capacity); vbb.order(ByteOrder.nativeOrder()); return vbb.asIntBuffer(); } public static ShortBuffer allocateShortBuffer(int capacity) { ByteBuffer vbb = ByteBuffer.allocateDirect(capacity); vbb.order(ByteOrder.nativeOrder()); return vbb.asShortBuffer(); } public static void addVertex3f(FloatBuffer buffer, float x, float y, float z) { buffer.put(x); buffer.put(y); buffer.put(z); } public static void addIndex(ShortBuffer buffer, int index1, int index2, int index3) { buffer.put((short) index1); buffer.put((short) index2); buffer.put((short) index3); } public static void addCoord2f(FloatBuffer buffer, float x, float y) { buffer.put(x); buffer.put(y); } public static void addColorf(FloatBuffer buffer, float r, float g, float b, float a) { buffer.put(r); buffer.put(g); buffer.put(b); buffer.put(a); } public static FloatBuffer toFloatBufferPositionZero(float[] values) { ByteBuffer vbb = ByteBuffer.allocateDirect(values.length * 4); vbb.order(ByteOrder.nativeOrder()); FloatBuffer buffer = vbb.asFloatBuffer(); buffer.put(values); buffer.position(0); return buffer; } public static ShortBuffer toShortBuffer(short[] values) { ByteBuffer vbb = ByteBuffer.allocateDirect(values.length * 2); vbb.order(ByteOrder.nativeOrder()); ShortBuffer buffer = vbb.asShortBuffer(); buffer.put(values); buffer.position(0); return buffer; } public static Bitmap loadBitmap(Context mContext, int id) { InputStream is = mContext.getResources().openRawResource(id); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeStream(is); } finally { try { is.close(); } catch (IOException e) { // Ignore. } } return bitmap; } }