RenderScript Fountain : RSSurfaceView « UI « Android






RenderScript Fountain

   
/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.rs.fountain;

import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.provider.Settings.System;
import android.util.Config;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.Window;
import android.widget.Button;
import android.widget.ListView;

import java.lang.Runtime;

public class Fountain extends Activity {
    //EventListener mListener = new EventListener();

    private static final String LOG_TAG = "libRS_jni";
    private static final boolean DEBUG  = false;
    private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;

    private FountainView mView;

    // get the current looper (from your Activity UI thread for instance



    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);

        // Create our Preview view and set it as the content of our
        // Activity
        mView = new FountainView(this);
        setContentView(mView);
    }

    @Override
    protected void onResume() {
        Log.e("rs", "onResume");

        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
        mView.resume();
    }

    @Override
    protected void onPause() {
        Log.e("rs", "onPause");

        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
        mView.pause();



        //Runtime.getRuntime().exit(0);
    }


    static void log(String message) {
        if (LOG_ENABLED) {
            Log.v(LOG_TAG, message);
        }
    }


}




C:\Java_Dev\sdk\Android\android-sdk\samples\android-13\RenderScript\Fountain\src\com\example\android\rs\fountain\FountainRS.java
/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.rs.fountain;

import android.content.res.Resources;
import android.renderscript.*;
import android.util.Log;


public class FountainRS {
    public static final int PART_COUNT = 50000;

    public FountainRS() {
    }

    private Resources mRes;
    private RenderScriptGL mRS;
    private ScriptC_fountain mScript;
    public void init(RenderScriptGL rs, Resources res, int width, int height) {
        mRS = rs;
        mRes = res;

        ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(rs);
        pfb.setVaryingColor(true);
        rs.bindProgramFragment(pfb.create());

        ScriptField_Point points = new ScriptField_Point(mRS, PART_COUNT);//
 //                                                        Allocation.USAGE_GRAPHICS_VERTEX);

        Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
        smb.addVertexAllocation(points.getAllocation());
        smb.addIndexSetType(Mesh.Primitive.POINT);
        Mesh sm = smb.create();

        mScript = new ScriptC_fountain(mRS, mRes, R.raw.fountain);
        mScript.set_partMesh(sm);
        mScript.bind_point(points);
        mRS.bindRootScript(mScript);
    }

    boolean holdingColor[] = new boolean[10];
    public void newTouchPosition(float x, float y, float pressure, int id) {
        if (id >= holdingColor.length) {
            return;
        }
        int rate = (int)(pressure * pressure * 500.f);
        if (rate > 500) {
            rate = 500;
        }
        if (rate > 0) {
            mScript.invoke_addParticles(rate, x, y, id, !holdingColor[id]);
            holdingColor[id] = true;
        } else {
            holdingColor[id] = false;
        }

    }
}



C:\Java_Dev\sdk\Android\android-sdk\samples\android-13\RenderScript\Fountain\src\com\example\android\rs\fountain\FountainView.java
/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.rs.fountain;

import java.io.Writer;
import java.util.ArrayList;
import java.util.concurrent.Semaphore;

import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;
import android.renderscript.RenderScriptGL;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.KeyEvent;
import android.view.MotionEvent;

public class FountainView extends RSSurfaceView {

    public FountainView(Context context) {
        super(context);
        //setFocusable(true);
    }

    private RenderScriptGL mRS;
    private FountainRS mRender;

    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
        super.surfaceChanged(holder, format, w, h);
        if (mRS == null) {
            RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
            mRS = createRenderScriptGL(sc);
            mRS.setSurface(holder, w, h);
            mRender = new FountainRS();
            mRender.init(mRS, getResources(), w, h);
        }
    }

    @Override
    protected void onDetachedFromWindow() {
        if (mRS != null) {
            mRS = null;
            destroyRenderScriptGL();
        }
    }


    @Override
    public boolean onTouchEvent(MotionEvent ev)
    {
        int act = ev.getActionMasked();
        if (act == ev.ACTION_UP) {
            mRender.newTouchPosition(0, 0, 0, ev.getPointerId(0));
            return false;
        } else if (act == MotionEvent.ACTION_POINTER_UP) {
            // only one pointer going up, we can get the index like this
            int pointerIndex = ev.getActionIndex();
            int pointerId = ev.getPointerId(pointerIndex);
            mRender.newTouchPosition(0, 0, 0, pointerId);
        }
        int count = ev.getHistorySize();
        int pcount = ev.getPointerCount();

        for (int p=0; p < pcount; p++) {
            int id = ev.getPointerId(p);
            mRender.newTouchPosition(ev.getX(p),
                                     ev.getY(p),
                                     ev.getPressure(p),
                                     id);

            for (int i=0; i < count; i++) {
                mRender.newTouchPosition(ev.getHistoricalX(p, i),
                                         ev.getHistoricalY(p, i),
                                         ev.getHistoricalPressure(p, i),
                                         id);
            }
        }
        return true;
    }
}





C:\Java_Dev\sdk\Android\android-sdk\samples\android-13\RenderScript\Fountain\src\com\example\android\rs\fountain\fountain.rs
// Fountain test script
#pragma version(1)

#pragma rs java_package_name(com.example.android.rs.fountain)

#pragma stateFragment(parent)

#include "rs_graphics.rsh"

static int newPart = 0;
rs_mesh partMesh;

typedef struct __attribute__((packed, aligned(4))) Point {
    float2 delta;
    float2 position;
    uchar4 color;
} Point_t;
Point_t *point;

int root() {
    float dt = min(rsGetDt(), 0.1f);
    rsgClearColor(0.f, 0.f, 0.f, 1.f);
    const float height = rsgGetHeight();
    const int size = rsAllocationGetDimX(rsGetAllocation(point));
    float dy2 = dt * (10.f);
    Point_t * p = point;
    for (int ct=0; ct < size; ct++) {
        p->delta.y += dy2;
        p->position += p->delta;
        if ((p->position.y > height) && (p->delta.y > 0)) {
            p->delta.y *= -0.3f;
        }
        p++;
    }

    rsgDrawMesh(partMesh);
    return 1;
}

static float4 partColor[10];
void addParticles(int rate, float x, float y, int index, bool newColor)
{
    if (newColor) {
        partColor[index].x = rsRand(0.5f, 1.0f);
        partColor[index].y = rsRand(1.0f);
        partColor[index].z = rsRand(1.0f);
    }
    float rMax = ((float)rate) * 0.02f;
    int size = rsAllocationGetDimX(rsGetAllocation(point));
    uchar4 c = rsPackColorTo8888(partColor[index]);

    Point_t * np = &point[newPart];
    float2 p = {x, y};
    while (rate--) {
        float angle = rsRand(3.14f * 2.f);
        float len = rsRand(rMax);
        np->delta.x = len * sin(angle);
        np->delta.y = len * cos(angle);
        np->position = p;
        np->color = c;
        newPart++;
        np++;
        if (newPart >= size) {
            newPart = 0;
            np = &point[newPart];
        }
    }
}

   
    
    
  








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