Agent Tryout : Agent Help « GUI Windows Form « C# / C Sharp






Agent Tryout

Agent Tryout
/*
User Interfaces in C#: Windows Forms and Custom Controls
by Matthew MacDonald

Publisher: Apress
ISBN: 1590590457
*/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace AgentTryout
{
  /// <summary>
  /// Summary description for AgentTryout.
  /// </summary>
  public class AgentTryout : System.Windows.Forms.Form
  {
    internal System.Windows.Forms.Button cmdClose;
    internal System.Windows.Forms.GroupBox GroupBox3;
    internal System.Windows.Forms.Label Label2;
    internal System.Windows.Forms.Label Label1;
    internal System.Windows.Forms.TextBox txtY;
    internal System.Windows.Forms.TextBox txtX;
    internal System.Windows.Forms.Button cmdMove;
    internal System.Windows.Forms.GroupBox GroupBox2;
    internal System.Windows.Forms.Button cmdSpeak;
    internal System.Windows.Forms.TextBox txtSpeak;
    internal System.Windows.Forms.GroupBox GroupBox1;
    internal System.Windows.Forms.Button cmdStop;
    internal System.Windows.Forms.Button cmdPlay;
    internal System.Windows.Forms.ListBox lstAnimations;
    private AxAgentObjects.AxAgent axAgent1;
    /// <summary>
    /// Required designer variable.
    /// </summary>
    private System.ComponentModel.Container components = null;

    public AgentTryout()
    {
      //
      // Required for Windows Form Designer support
      //
      InitializeComponent();

      //
      // TODO: Add any constructor code after InitializeComponent call
      //
    }

    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    protected override void Dispose( bool disposing )
    {
      if( disposing )
      {
        if (components != null) 
        {
          components.Dispose();
        }
      }
      base.Dispose( disposing );
    }

    #region Windows Form Designer generated code
    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
      System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(AgentTryout));
      this.cmdClose = new System.Windows.Forms.Button();
      this.GroupBox3 = new System.Windows.Forms.GroupBox();
      this.Label2 = new System.Windows.Forms.Label();
      this.Label1 = new System.Windows.Forms.Label();
      this.txtY = new System.Windows.Forms.TextBox();
      this.txtX = new System.Windows.Forms.TextBox();
      this.cmdMove = new System.Windows.Forms.Button();
      this.GroupBox2 = new System.Windows.Forms.GroupBox();
      this.cmdSpeak = new System.Windows.Forms.Button();
      this.txtSpeak = new System.Windows.Forms.TextBox();
      this.GroupBox1 = new System.Windows.Forms.GroupBox();
      this.axAgent1 = new AxAgentObjects.AxAgent();
      this.cmdStop = new System.Windows.Forms.Button();
      this.cmdPlay = new System.Windows.Forms.Button();
      this.lstAnimations = new System.Windows.Forms.ListBox();
      this.GroupBox3.SuspendLayout();
      this.GroupBox2.SuspendLayout();
      this.GroupBox1.SuspendLayout();
      ((System.ComponentModel.ISupportInitialize)(this.axAgent1)).BeginInit();
      this.SuspendLayout();
      // 
      // cmdClose
      // 
      this.cmdClose.Anchor = (System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right);
      this.cmdClose.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.cmdClose.Location = new System.Drawing.Point(295, 331);
      this.cmdClose.Name = "cmdClose";
      this.cmdClose.Size = new System.Drawing.Size(96, 24);
      this.cmdClose.TabIndex = 12;
      this.cmdClose.Text = "Close";
      this.cmdClose.Click += new System.EventHandler(this.cmdClose_Click);
      // 
      // GroupBox3
      // 
      this.GroupBox3.Anchor = ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) 
        | System.Windows.Forms.AnchorStyles.Right);
      this.GroupBox3.Controls.AddRange(new System.Windows.Forms.Control[] {
                                          this.Label2,
                                          this.Label1,
                                          this.txtY,
                                          this.txtX,
                                          this.cmdMove});
      this.GroupBox3.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.GroupBox3.Location = new System.Drawing.Point(8, 251);
      this.GroupBox3.Name = "GroupBox3";
      this.GroupBox3.Size = new System.Drawing.Size(384, 64);
      this.GroupBox3.TabIndex = 11;
      this.GroupBox3.TabStop = false;
      this.GroupBox3.Text = "Move";
      // 
      // Label2
      // 
      this.Label2.Location = new System.Drawing.Point(84, 28);
      this.Label2.Name = "Label2";
      this.Label2.Size = new System.Drawing.Size(20, 16);
      this.Label2.TabIndex = 11;
      this.Label2.Text = "Y:";
      // 
      // Label1
      // 
      this.Label1.Location = new System.Drawing.Point(16, 28);
      this.Label1.Name = "Label1";
      this.Label1.Size = new System.Drawing.Size(20, 16);
      this.Label1.TabIndex = 10;
      this.Label1.Text = "X:";
      // 
      // txtY
      // 
      this.txtY.Location = new System.Drawing.Point(104, 24);
      this.txtY.Name = "txtY";
      this.txtY.Size = new System.Drawing.Size(36, 20);
      this.txtY.TabIndex = 9;
      this.txtY.Text = "";
      // 
      // txtX
      // 
      this.txtX.Location = new System.Drawing.Point(36, 24);
      this.txtX.Name = "txtX";
      this.txtX.Size = new System.Drawing.Size(36, 20);
      this.txtX.TabIndex = 8;
      this.txtX.Text = "";
      // 
      // cmdMove
      // 
      this.cmdMove.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.cmdMove.Location = new System.Drawing.Point(248, 24);
      this.cmdMove.Name = "cmdMove";
      this.cmdMove.Size = new System.Drawing.Size(72, 20);
      this.cmdMove.TabIndex = 7;
      this.cmdMove.Text = "Move";
      this.cmdMove.Click += new System.EventHandler(this.cmdMove_Click);
      // 
      // GroupBox2
      // 
      this.GroupBox2.Anchor = ((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) 
        | System.Windows.Forms.AnchorStyles.Right);
      this.GroupBox2.Controls.AddRange(new System.Windows.Forms.Control[] {
                                          this.cmdSpeak,
                                          this.txtSpeak});
      this.GroupBox2.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.GroupBox2.Location = new System.Drawing.Point(8, 163);
      this.GroupBox2.Name = "GroupBox2";
      this.GroupBox2.Size = new System.Drawing.Size(384, 80);
      this.GroupBox2.TabIndex = 10;
      this.GroupBox2.TabStop = false;
      this.GroupBox2.Text = "Speak";
      // 
      // cmdSpeak
      // 
      this.cmdSpeak.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.cmdSpeak.Location = new System.Drawing.Point(248, 20);
      this.cmdSpeak.Name = "cmdSpeak";
      this.cmdSpeak.Size = new System.Drawing.Size(72, 20);
      this.cmdSpeak.TabIndex = 6;
      this.cmdSpeak.Text = "Speak";
      this.cmdSpeak.Click += new System.EventHandler(this.cmdSpeak_Click);
      // 
      // txtSpeak
      // 
      this.txtSpeak.AcceptsReturn = true;
      this.txtSpeak.Location = new System.Drawing.Point(8, 20);
      this.txtSpeak.Multiline = true;
      this.txtSpeak.Name = "txtSpeak";
      this.txtSpeak.Size = new System.Drawing.Size(232, 48);
      this.txtSpeak.TabIndex = 4;
      this.txtSpeak.Text = "";
      // 
      // GroupBox1
      // 
      this.GroupBox1.Anchor = (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
        | System.Windows.Forms.AnchorStyles.Left) 
        | System.Windows.Forms.AnchorStyles.Right);
      this.GroupBox1.Controls.AddRange(new System.Windows.Forms.Control[] {
                                          this.axAgent1,
                                          this.cmdStop,
                                          this.cmdPlay,
                                          this.lstAnimations});
      this.GroupBox1.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.GroupBox1.Location = new System.Drawing.Point(8, 11);
      this.GroupBox1.Name = "GroupBox1";
      this.GroupBox1.Size = new System.Drawing.Size(384, 144);
      this.GroupBox1.TabIndex = 9;
      this.GroupBox1.TabStop = false;
      this.GroupBox1.Text = "Animate";
      // 
      // axAgent1
      // 
      this.axAgent1.ContainingControl = this;
      this.axAgent1.Enabled = true;
      this.axAgent1.Location = new System.Drawing.Point(336, 32);
      this.axAgent1.Name = "axAgent1";
      this.axAgent1.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("axAgent1.OcxState")));
      this.axAgent1.Size = new System.Drawing.Size(32, 32);
      this.axAgent1.TabIndex = 7;
      // 
      // cmdStop
      // 
      this.cmdStop.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.cmdStop.Location = new System.Drawing.Point(248, 48);
      this.cmdStop.Name = "cmdStop";
      this.cmdStop.Size = new System.Drawing.Size(72, 20);
      this.cmdStop.TabIndex = 6;
      this.cmdStop.Text = "Stop";
      this.cmdStop.Click += new System.EventHandler(this.cmdStop_Click);
      // 
      // cmdPlay
      // 
      this.cmdPlay.FlatStyle = System.Windows.Forms.FlatStyle.System;
      this.cmdPlay.Location = new System.Drawing.Point(248, 24);
      this.cmdPlay.Name = "cmdPlay";
      this.cmdPlay.Size = new System.Drawing.Size(72, 20);
      this.cmdPlay.TabIndex = 5;
      this.cmdPlay.Text = "Play";
      this.cmdPlay.Click += new System.EventHandler(this.cmdPlay_Click);
      // 
      // lstAnimations
      // 
      this.lstAnimations.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
        | System.Windows.Forms.AnchorStyles.Left);
      this.lstAnimations.IntegralHeight = false;
      this.lstAnimations.Location = new System.Drawing.Point(8, 22);
      this.lstAnimations.Name = "lstAnimations";
      this.lstAnimations.Size = new System.Drawing.Size(232, 109);
      this.lstAnimations.TabIndex = 4;
      // 
      // AgentTryout
      // 
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
      this.ClientSize = new System.Drawing.Size(400, 366);
      this.Controls.AddRange(new System.Windows.Forms.Control[] {
                                      this.cmdClose,
                                      this.GroupBox3,
                                      this.GroupBox2,
                                      this.GroupBox1});
      this.Name = "AgentTryout";
      this.Text = "AgentTryout";
      this.Load += new System.EventHandler(this.AgentTryout_Load);
      this.GroupBox3.ResumeLayout(false);
      this.GroupBox2.ResumeLayout(false);
      this.GroupBox1.ResumeLayout(false);
      ((System.ComponentModel.ISupportInitialize)(this.axAgent1)).EndInit();
      this.ResumeLayout(false);

    }
    #endregion

    /// <summary>
    /// The main entry point for the application.
    /// </summary>
    [STAThread]
    static void Main() 
    {
      Application.Run(new AgentTryout());
    }

    private AgentController controller;

    private void AgentTryout_Load(object sender, System.EventArgs e)
    {
      controller = new AgentController(axAgent1, "Genie");
      
      lstAnimations.DataSource=controller.GetAnimations();
      
      controller.Show();
    }

    private void cmdPlay_Click(object sender, System.EventArgs e)
    {
      controller.Animate(lstAnimations.Text);
    }

    private void cmdStop_Click(object sender, System.EventArgs e)
    {
      controller.StopAll();
    }

    private void cmdSpeak_Click(object sender, System.EventArgs e)
    {
      controller.Speak(txtSpeak.Text);
    }

    private void cmdMove_Click(object sender, System.EventArgs e)
    {
      controller.MoveTo(short.Parse(txtX.Text), short.Parse(txtY.Text));
    }

    private void cmdClose_Click(object sender, System.EventArgs e)
    {
      this.Close();
    }
  }
}


//================================================================
//================================================================

using System;
using AxAgentObjects;
using System.Collections;

namespace AgentTryout
{
  public class AgentController
  {
    // Agent variable.
    private AgentObjects.IAgentCtlCharacterEx agentChar;

    // Name of the initialized character.
    private string characterName;

    // Balloon constants
    private const short BalloonOn = 1;
    private const short SizeToText = 2;
    private const short AutoHide = 4;
    private const short AutoPace = 8;

    public AgentController(AxAgentObjects.AxAgent agentHost, 
      string character)
    {
      agentHost.Characters.Load(character, null);
      agentChar = agentHost.Characters[character];

      characterName = character;

      // You could put your own options in this menu, if desired.
      agentChar.AutoPopupMenu = false;

      // Set balloon style.
      agentChar.Balloon.Style = agentChar.Balloon.Style | BalloonOn;
      agentChar.Balloon.Style = agentChar.Balloon.Style | SizeToText;
      agentChar.Balloon.Style = agentChar.Balloon.Style | AutoHide;
      //agentChar.Balloon.Style = agentChar.Balloon.Style & !(AutoPace);
    }

    public void Dispose()
    {
      if (agentChar.Visible)
      {
        agentChar.StopAll(null);
        agentChar.Hide(null);
      }
    }

    public void Show()
    {
      agentChar.Show(null);
    }

    public void Hide()
    {
      agentChar.Hide(null);
    }

    public void StopAll()
    {
      agentChar.StopAll(null);
    }

    public void Speak(string text)
    {
      agentChar.StopAll(null);
      agentChar.Speak(text, "");
    }

    public void Think(string text)
    {
      agentChar.StopAll(null);
      agentChar.Think(text);
    }

    public void Animate(string animation)
    {
      agentChar.StopAll(null);
      agentChar.Play(animation);
    }

    public void MoveTo(short x, short y)
    {
      agentChar.MoveTo(x, y, null);
    }

    public void GestureAt(short x, short y)
    {
      agentChar.GestureAt(x, y);
    }

    public Array GetAnimations()
    {
      ArrayList list = new ArrayList();
      foreach (string animation in agentChar.AnimationNames)
      {
        list.Add(animation);
      }
      return list.ToArray(typeof(string));
    }

    // Tests if the agent is visible.
    // If the agent is not visible it will be shown.
    private bool IsAgentVisible()
    {
      if (agentChar.Visible)
      {
        return true;
      }
      else
      {
        agentChar.Show(null);
          return false;
      }
    }
  }

}



           
       








AgentTryout.zip( 76 k)

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