Retry Udp Client : Udp Client « Network « C# / C Sharp

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C# / C Sharp » Network » Udp ClientScreenshots 
Retry Udp Client
Retry Udp Client

/*
C# Network Programming 
by Richard Blum

Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

public class RetryUdpClient
{
   private byte[] data = new byte[1024];
   private static IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
   private static EndPoint Remote = (EndPoint)sender;

   private int SndRcvData(Socket s, byte[] message, EndPoint rmtdevice)
   {
      int recv;
      int retry = 0;

      while (true)
      {
         Console.WriteLine("Attempt #{0}", retry);
         try
         {
            s.SendTo(message, message.Length, SocketFlags.None, rmtdevice);
            data = new byte[1024];
            recv = s.ReceiveFrom(data, ref Remote);
         catch (SocketException)
         {
            recv = 0;
         }

         if (recv > 0)
         {
            return recv;
         else
         {
            retry++;
            if (retry > 4)
            {
               return 0;
            }
         }
      }
   }

   public RetryUdpClient()
   {
      string input, stringData;
      int recv;
      IPEndPoint ipep = new IPEndPoint(
                      IPAddress.Parse("127.0.0.1")9050);

      Socket server = new Socket(AddressFamily.InterNetwork,
                     SocketType.Dgram, ProtocolType.Udp);

      int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
      Console.WriteLine("Default timeout: {0}", sockopt);
      server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
      sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
      Console.WriteLine("New timeout: {0}", sockopt);

      string welcome = "Hello, are you there?";
      data = Encoding.ASCII.GetBytes(welcome);

      recv = SndRcvData(server, data, ipep);
      if (recv > 0)
      {
         stringData = Encoding.ASCII.GetString(data, 0, recv);
         Console.WriteLine(stringData);
      else
      {
         Console.WriteLine("Unable to communicate with remote host");
         return;
      }

      while(true)
      {
         input = Console.ReadLine();
         if (input == "exit")
            break;
         recv = SndRcvData(server, Encoding.ASCII.GetBytes(input), ipep);
         if (recv > 0)
         {
            stringData = Encoding.ASCII.GetString(data, 0, recv);
            Console.WriteLine(stringData);
         else
            Console.WriteLine("Did not receive an answer");
      }
      Console.WriteLine("Stopping client");
      server.Close();
   }

   public static void Main()
   {
      RetryUdpClient ruc = new RetryUdpClient();
   }
}

           
       
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2. Time out Udp Client
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5. Exception Udp ClientException Udp Client
6. Better Udp Client
7. Best Udp ClientBest Udp Client
8. Bad Udp Client
9. Binary Udp Client
10. Udp Client Sample
11. Udp Client Multi Send
12. Udp Client Multi Receive
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