Matrix3D RotateAtPrepend : Matrix3D « Windows Presentation Foundation « C# / C Sharp






Matrix3D RotateAtPrepend

Matrix3D RotateAtPrepend
  

<Window x:Class="WpfApplication1.Matrix3DTransforms"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="Matrix3D Transformations" Height="450" Width="300">
  <StackPanel>
    <TextBlock Margin="10,10,5,5" Text="Original Matrix:" />
    <TextBlock Name="tbOriginal" Margin="20,0,5,5" />
    <TextBlock Margin="10,0,5,5" Text="Scale:" />
    <TextBlock Name="tbResult" Margin="20,0,5,5" />

  </StackPanel>
</Window>
//File:Window.xaml.cs

using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Matrix3DTransforms : Window
    {
        public Matrix3DTransforms()
        {
            InitializeComponent();
            Matrix3D M = new Matrix3D(1, 2, 3, 4,
                                      2, 1, 0, 0,
                                      0, 0, 1, 0,
                                      1, 2, 3, 1);


            tbOriginal.Text = "(" + M.ToString() + ")";

            //Translation: 
            M.RotateAtPrepend(new Quaternion(new Vector3D(1, 2, 3), 45),new Point3D(10, 20, 30));
            tbResult.Text = "(" + M.ToString() + ")";
        }
    }
}

   
    
  








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2.Matrix3D ScalePrependMatrix3D ScalePrepend
3.Matrix3D TranslationMatrix3D Translation
4.Matrix3D TranslatePrependMatrix3D TranslatePrepend
5.Matrix3D RotateMatrix3D Rotate
6.Matrix3D RotateAtMatrix3D RotateAt
7.Object Transforms in WPFObject Transforms in WPF