Pointer for list element : list « Collections « Visual C++ .NET






Pointer for list element

 

#include "stdafx.h"
#include <cliext/list>

using namespace System;
using namespace cliext;
using namespace System::Collections::Generic;

ref class MyClass{
public:
    String^ Name;

    MyClass() : Name(String::Empty) { }

    MyClass(String^ name) : Name(name) { }

    MyClass(const MyClass% orig){
        Name = orig.Name; 
    }
    MyClass% operator=(const MyClass% orig){
        if (this != %orig)
            Name = orig.Name;
        return *this;
    }

    ~MyClass() { }

    bool operator<(const MyClass^ rhs){
        return (Name->CompareTo(rhs->Name) < 0);
    }

    bool operator>(const MyClass^ rhs){
        return (Name->CompareTo(rhs->Name) > 0);
    }

    bool operator==(const MyClass^ rhs){
        return (Name->Equals(rhs->Name));
    }
};

int main(array<System::String ^> ^args)
{
    list<MyClass^> pets; 
    pets.push_front(gcnew MyClass("A")); 
    pets.push_front(gcnew MyClass("B"));
    pets.push_front(gcnew MyClass("C"));
    pets.push_front(gcnew MyClass("D"));

    list<MyClass^> myList; 

    list<MyClass^>::iterator pet_ir = pets.begin();
    int randMyClassNo = (gcnew Random())->Next(pets.size());
    for (int i = 0; i < randMyClassNo; i++)
        pet_ir++;

    myList.splice(myList.begin(), pets, pet_ir);

    for each (MyClass^ pet in pets) 
        System::Console::Write("{0} ", pet->Name); 

    for each (MyClass^ pet in myList) 
        System::Console::Write("{0} ", pet->Name); 

    return (0);
}

   
  








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