A simple example that shows how selections can be used directly on a model : QAbstractTableModel « Qt « C++






A simple example that shows how selections can be used directly on a model

  
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#ifndef MODEL_H
#define MODEL_H

#include <QAbstractTableModel>
#include <QStringList>
#include <QVariant>

class TableModel : public QAbstractTableModel
{
    Q_OBJECT

public:
    TableModel(int rows = 1, int columns = 1, QObject *parent = 0);

    int rowCount(const QModelIndex &parent = QModelIndex()) const;
    int columnCount(const QModelIndex &parent = QModelIndex()) const;
    QVariant data(const QModelIndex &index, int role) const;
    QVariant headerData(int section, Qt::Orientation orientation,
                        int role = Qt::DisplayRole) const;

    Qt::ItemFlags flags(const QModelIndex &index) const;
    bool setData(const QModelIndex &index, const QVariant &value,
                 int role = Qt::EditRole);

    bool insertRows(int position, int rows, const QModelIndex &parent = QModelIndex());
    bool insertColumns(int position, int columns, const QModelIndex &parent = QModelIndex());
    bool removeRows(int position, int rows, const QModelIndex &parent = QModelIndex());
    bool removeColumns(int position, int columns, const QModelIndex &parent = QModelIndex());

private:
    QList<QStringList> rowList;
};

#endif








/*
    model.cpp

    Provides a table model for use in various examples.
*/

#include <QtGui>

#include "model.h"

/*!
    Constructs a table model with at least one row and one column.
*/

TableModel::TableModel(int rows, int columns, QObject *parent)
    : QAbstractTableModel(parent)
{
    QStringList newList;

    for (int column = 0; column < qMax(1, columns); ++column) {
        newList.append("");
    }

    for (int row = 0; row < qMax(1, rows); ++row) {
        rowList.append(newList);
    }
}


/*!
    Returns the number of items in the row list as the number of rows
    in the model.
*/

int TableModel::rowCount(const QModelIndex &/*parent*/) const
{
    return rowList.size();
}

/*!
    Returns the number of items in the first list item as the number of
    columns in the model. All rows should have the same number of columns.
*/

int TableModel::columnCount(const QModelIndex &/*parent*/) const
{
    return rowList[0].size();
}

/*!
    Returns an appropriate value for the requested data.
    If the view requests an invalid index, an invalid variant is returned.
    Any valid index that corresponds to a string in the list causes that
    string to be returned for the display role; otherwise an invalid variant
    is returned.
*/

QVariant TableModel::data(const QModelIndex &index, int role) const
{
    if (!index.isValid())
        return QVariant();

    if (role == Qt::DisplayRole)
        return rowList[index.row()][index.column()];
    else
        return QVariant();
}

/*!
    Returns the appropriate header string depending on the orientation of
    the header and the section. If anything other than the display role is
    requested, we return an invalid variant.
*/

QVariant TableModel::headerData(int section, Qt::Orientation orientation,
                                int role) const
{
    if (role != Qt::DisplayRole)
        return QVariant();

    if (orientation == Qt::Horizontal)
        return QString("Column %1").arg(section);
    else
        return QString("Row %1").arg(section);
}

/*!
    Returns an appropriate value for the item's flags. Valid items are
    enabled, selectable, and editable.
*/

Qt::ItemFlags TableModel::flags(const QModelIndex &index) const
{
    if (!index.isValid())
        return Qt::ItemIsEnabled;

    return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsEditable;
}

/*!
    Changes an item in the model, but only if the following conditions
    are met:

    * The index supplied is valid.
    * The role associated with editing text is specified.

    The dataChanged() signal is emitted if the item is changed.
*/

bool TableModel::setData(const QModelIndex &index,
                         const QVariant &value, int role)
{
    if (!index.isValid() || role != Qt::EditRole)
        return false;

    rowList[index.row()][index.column()] = value.toString();
    emit dataChanged(index, index);
    return true;
}

/*!
    Inserts a number of rows into the model at the specified position.
*/

bool TableModel::insertRows(int position, int rows, const QModelIndex &parent)
{
    int columns = columnCount();
    beginInsertRows(parent, position, position + rows - 1);

    for (int row = 0; row < rows; ++row) {
        QStringList items;
        for (int column = 0; column < columns; ++column)
            items.append("");
        rowList.insert(position, items);
    }

    endInsertRows();
    return true;
}

/*!
    Inserts a number of columns into the model at the specified position.
    Each entry in the list is extended in turn with the required number of
    empty strings.
*/

bool TableModel::insertColumns(int position, int columns,
                               const QModelIndex &parent)
{
    int rows = rowCount();
    beginInsertColumns(parent, position, position + columns - 1);

    for (int row = 0; row < rows; ++row) {
        for (int column = position; column < columns; ++column) {
            rowList[row].insert(position, "");
        }
    }

    endInsertColumns();
    return true;
}

/*!
    Removes a number of rows from the model at the specified position.
*/

bool TableModel::removeRows(int position, int rows, const QModelIndex &parent)
{
    beginRemoveRows(parent, position, position + rows - 1);

    for (int row = 0; row < rows; ++row) {
        rowList.removeAt(position);
    }

    endRemoveRows();
    return true;
}

/*!
    Removes a number of columns from the model at the specified position.
    Each row is shortened by the number of columns specified.
*/

bool TableModel::removeColumns(int position, int columns,
                               const QModelIndex &parent)
{
    int rows = rowCount();
    beginRemoveColumns(parent, position, position + columns - 1);

    for (int row = 0; row < rows; ++row) {
        for (int column = 0; column < columns; ++column) {
            rowList[row].removeAt(position);
        }
    }

    endRemoveColumns();
    return true;
}











/*
  main.cpp

  A simple example that shows how selections can be used directly on a model.
  It shows the result of some selections made using a table view.
*/

#include <QApplication>
#include <QItemSelection>
#include <QItemSelectionModel>
#include <QTableView>

#include "model.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);


    TableModel *model = new TableModel(8, 4, &app);

    QTableView *table = new QTableView(0);
    table->setModel(model);

    QItemSelectionModel *selectionModel = table->selectionModel();
 
    QModelIndex topLeft;
    QModelIndex bottomRight;

    topLeft = model->index(0, 0, QModelIndex());
    bottomRight = model->index(5, 2, QModelIndex());



    QItemSelection selection(topLeft, bottomRight);
    selectionModel->select(selection, QItemSelectionModel::Select);



    QItemSelection toggleSelection;

    topLeft = model->index(2, 1, QModelIndex());
    bottomRight = model->index(7, 3, QModelIndex());
    toggleSelection.select(topLeft, bottomRight);

    selectionModel->select(toggleSelection, QItemSelectionModel::Toggle);



    QItemSelection columnSelection;

    topLeft = model->index(0, 1, QModelIndex());
    bottomRight = model->index(0, 2, QModelIndex());

    columnSelection.select(topLeft, bottomRight);

    selectionModel->select(columnSelection,
        QItemSelectionModel::Select | QItemSelectionModel::Columns);

    QItemSelection rowSelection;

    topLeft = model->index(0, 0, QModelIndex());
    bottomRight = model->index(1, 0, QModelIndex());

    rowSelection.select(topLeft, bottomRight);

    selectionModel->select(rowSelection,
        QItemSelectionModel::Select | QItemSelectionModel::Rows);


    table->setWindowTitle("Selected items in a table model");
    table->show();
    table->resize(460, 280);
    return app.exec();
}

   
    
  








Related examples in the same category

1.A single model can be shared between multiple views
2.how selections can be used directly on a model