Tetrix game : QFrame « Qt « C++






Tetrix game

  
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#ifndef TETRIXPIECE_H
#define TETRIXPIECE_H

enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,
                   LShape, MirroredLShape };


class TetrixPiece
{
public:
    TetrixPiece() { setShape(NoShape); }

    void setRandomShape();
    void setShape(TetrixShape shape);

    TetrixShape shape() const { return pieceShape; }
    int x(int index) const { return coords[index][0]; }
    int y(int index) const { return coords[index][1]; }
    int minX() const;
    int maxX() const;
    int minY() const;
    int maxY() const;
    TetrixPiece rotatedLeft() const;
    TetrixPiece rotatedRight() const;

private:
    void setX(int index, int x) { coords[index][0] = x; }
    void setY(int index, int y) { coords[index][1] = y; }

    TetrixShape pieceShape;
    int coords[4][2];
};


#endif






#include <QtCore>

#include <stdlib.h>

#include "tetrixpiece.h"


void TetrixPiece::setRandomShape()
{
    setShape(TetrixShape(qrand() % 7 + 1));
}



void TetrixPiece::setShape(TetrixShape shape)
{
    static const int coordsTable[8][4][2] = {
        { { 0, 0 },   { 0, 0 },   { 0, 0 },   { 0, 0 } },
        { { 0, -1 },  { 0, 0 },   { -1, 0 },  { -1, 1 } },
        { { 0, -1 },  { 0, 0 },   { 1, 0 },   { 1, 1 } },
        { { 0, -1 },  { 0, 0 },   { 0, 1 },   { 0, 2 } },
        { { -1, 0 },  { 0, 0 },   { 1, 0 },   { 0, 1 } },
        { { 0, 0 },   { 1, 0 },   { 0, 1 },   { 1, 1 } },
        { { -1, -1 }, { 0, -1 },  { 0, 0 },   { 0, 1 } },
        { { 1, -1 },  { 0, -1 },  { 0, 0 },   { 0, 1 } }
    };

    for (int i = 0; i < 4 ; i++) {
        for (int j = 0; j < 2; ++j)
            coords[i][j] = coordsTable[shape][i][j];
    }
    pieceShape = shape;
 
}



int TetrixPiece::minX() const
{
    int min = coords[0][0];
    for (int i = 1; i < 4; ++i)
        min = qMin(min, coords[i][0]);
    return min;
}

int TetrixPiece::maxX() const
 
{
    int max = coords[0][0];
    for (int i = 1; i < 4; ++i)
        max = qMax(max, coords[i][0]);
    return max;
}



int TetrixPiece::minY() const
{
    int min = coords[0][1];
    for (int i = 1; i < 4; ++i)
        min = qMin(min, coords[i][1]);
    return min;
}

int TetrixPiece::maxY() const
 
{
    int max = coords[0][1];
    for (int i = 1; i < 4; ++i)
        max = qMax(max, coords[i][1]);
    return max;
}



TetrixPiece TetrixPiece::rotatedLeft() const
{
    if (pieceShape == SquareShape)
        return *this;

    TetrixPiece result;
    result.pieceShape = pieceShape;
    for (int i = 0; i < 4; ++i) {
        result.setX(i, y(i));
        result.setY(i, -x(i));
    }

    return result;
}


TetrixPiece TetrixPiece::rotatedRight() const
{
    if (pieceShape == SquareShape)
        return *this;

    TetrixPiece result;
    result.pieceShape = pieceShape;
    for (int i = 0; i < 4; ++i) {
        result.setX(i, -y(i));
        result.setY(i, x(i));
    }

    return result;
}






#ifndef TETRIXBOARD_H
#define TETRIXBOARD_H

#include <QBasicTimer>
#include <QFrame>
#include <QPointer>

#include "tetrixpiece.h"

QT_BEGIN_NAMESPACE
class QLabel;
QT_END_NAMESPACE


class TetrixBoard : public QFrame
{
    Q_OBJECT

public:
    TetrixBoard(QWidget *parent = 0);

    void setNextPieceLabel(QLabel *label);
    QSize sizeHint() const;
    QSize minimumSizeHint() const;

public slots:
    void start();
    void pause();

signals:
    void scoreChanged(int score);
    void levelChanged(int level);
    void linesRemovedChanged(int numLines);

protected:
    void paintEvent(QPaintEvent *event);
    void keyPressEvent(QKeyEvent *event);
    void timerEvent(QTimerEvent *event);



private:
    enum { BoardWidth = 10, BoardHeight = 22 };

    TetrixShape &shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; }
    int timeoutTime() { return 1000 / (1 + level); }
    int squareWidth() { return contentsRect().width() / BoardWidth; }
    int squareHeight() { return contentsRect().height() / BoardHeight; }
    void clearBoard();
    void dropDown();
    void oneLineDown();
    void pieceDropped(int dropHeight);
    void removeFullLines();
    void newPiece();
    void showNextPiece();
    bool tryMove(const TetrixPiece &newPiece, int newX, int newY);
    void drawSquare(QPainter &painter, int x, int y, TetrixShape shape);

    QBasicTimer timer;
    QPointer<QLabel> nextPieceLabel;
    bool isStarted;
    bool isPaused;
    bool isWaitingAfterLine;
    TetrixPiece curPiece;
    TetrixPiece nextPiece;
    int curX;
    int curY;
    int numLinesRemoved;
    int numPiecesDropped;
    int score;
    int level;
    TetrixShape board[BoardWidth * BoardHeight];
};


#endif






#include <QtGui>

#include "tetrixboard.h"


TetrixBoard::TetrixBoard(QWidget *parent)
    : QFrame(parent)
{
    setFrameStyle(QFrame::Panel | QFrame::Sunken);
    setFocusPolicy(Qt::StrongFocus);
    isStarted = false;
    isPaused = false;
    clearBoard();

    nextPiece.setRandomShape();
}



void TetrixBoard::setNextPieceLabel(QLabel *label)
{
    nextPieceLabel = label;
}



QSize TetrixBoard::sizeHint() const
{
    return QSize(BoardWidth * 15 + frameWidth() * 2,
                 BoardHeight * 15 + frameWidth() * 2);
}

QSize TetrixBoard::minimumSizeHint() const
 
{
    return QSize(BoardWidth * 5 + frameWidth() * 2,
                 BoardHeight * 5 + frameWidth() * 2);
}



void TetrixBoard::start()
{
    if (isPaused)
        return;

    isStarted = true;
    isWaitingAfterLine = false;
    numLinesRemoved = 0;
    numPiecesDropped = 0;
    score = 0;
    level = 1;
    clearBoard();

    emit linesRemovedChanged(numLinesRemoved);
    emit scoreChanged(score);
    emit levelChanged(level);

    newPiece();
    timer.start(timeoutTime(), this);
}



void TetrixBoard::pause()
{
    if (!isStarted)
        return;

    isPaused = !isPaused;
    if (isPaused) {
  timer.stop();
    } else {
  timer.start(timeoutTime(), this);
    }
    update();
 
}



void TetrixBoard::paintEvent(QPaintEvent *event)
{
    QFrame::paintEvent(event);

    QPainter painter(this);
    QRect rect = contentsRect();


    if (isPaused) {
  painter.drawText(rect, Qt::AlignCenter, tr("Pause"));
        return;
    }


    int boardTop = rect.bottom() - BoardHeight*squareHeight();

    for (int i = 0; i < BoardHeight; ++i) {
        for (int j = 0; j < BoardWidth; ++j) {
            TetrixShape shape = shapeAt(j, BoardHeight - i - 1);
      if (shape != NoShape)
                drawSquare(painter, rect.left() + j * squareWidth(),
                           boardTop + i * squareHeight(), shape);
        }
 
    }



    if (curPiece.shape() != NoShape) {
        for (int i = 0; i < 4; ++i) {
            int x = curX + curPiece.x(i);
            int y = curY - curPiece.y(i);
            drawSquare(painter, rect.left() + x * squareWidth(),
                       boardTop + (BoardHeight - y - 1) * squareHeight(),
                       curPiece.shape());
        }
 
    }
 
}



void TetrixBoard::keyPressEvent(QKeyEvent *event)
{
    if (!isStarted || isPaused || curPiece.shape() == NoShape) {
  QFrame::keyPressEvent(event);
        return;
    }



    switch (event->key()) {
    case Qt::Key_Left:
        tryMove(curPiece, curX - 1, curY);
  break;
    case Qt::Key_Right:
        tryMove(curPiece, curX + 1, curY);
  break;
    case Qt::Key_Down:
        tryMove(curPiece.rotatedRight(), curX, curY);
  break;
    case Qt::Key_Up:
        tryMove(curPiece.rotatedLeft(), curX, curY);
  break;
    case Qt::Key_Space:
  dropDown();
  break;
    case Qt::Key_D:
  oneLineDown();
  break;
    default:
  QFrame::keyPressEvent(event);
    }

}


void TetrixBoard::timerEvent(QTimerEvent *event)
{
    if (event->timerId() == timer.timerId()) {
        if (isWaitingAfterLine) {
      isWaitingAfterLine = false;
      newPiece();
      timer.start(timeoutTime(), this);
        } else {
            oneLineDown();
        }
    } else {
        QFrame::timerEvent(event);
 
    }
 
}



void TetrixBoard::clearBoard()
{
    for (int i = 0; i < BoardHeight * BoardWidth; ++i)
        board[i] = NoShape;
}



void TetrixBoard::dropDown()
{
    int dropHeight = 0;
    int newY = curY;
    while (newY > 0) {
        if (!tryMove(curPiece, curX, newY - 1))
            break;
        --newY;
        ++dropHeight;
    }
    pieceDropped(dropHeight);
 
}



void TetrixBoard::oneLineDown()
{
    if (!tryMove(curPiece, curX, curY - 1))
  pieceDropped(0);
}



void TetrixBoard::pieceDropped(int dropHeight)
{
    for (int i = 0; i < 4; ++i) {
        int x = curX + curPiece.x(i);
        int y = curY - curPiece.y(i);
        shapeAt(x, y) = curPiece.shape();
    }

    ++numPiecesDropped;
    if (numPiecesDropped % 25 == 0) {
        ++level;
        timer.start(timeoutTime(), this);
        emit levelChanged(level);
    }

    score += dropHeight + 7;
    emit scoreChanged(score);
    removeFullLines();

    if (!isWaitingAfterLine)
        newPiece();
 
}



void TetrixBoard::removeFullLines()
{
    int numFullLines = 0;

    for (int i = BoardHeight - 1; i >= 0; --i) {
        bool lineIsFull = true;

        for (int j = 0; j < BoardWidth; ++j) {
            if (shapeAt(j, i) == NoShape) {
                lineIsFull = false;
                break;
            }
        }

        if (lineIsFull) {
 
      ++numFullLines;
      for (int k = i; k < BoardHeight - 1; ++k) {
                for (int j = 0; j < BoardWidth; ++j)
                    shapeAt(j, k) = shapeAt(j, k + 1);
      }
 
      for (int j = 0; j < BoardWidth; ++j)
                shapeAt(j, BoardHeight - 1) = NoShape;
  }
 
    }



    if (numFullLines > 0) {
  numLinesRemoved += numFullLines;
  score += 10 * numFullLines;
  emit linesRemovedChanged(numLinesRemoved);
        emit scoreChanged(score);

        timer.start(500, this);
        isWaitingAfterLine = true;
        curPiece.setShape(NoShape);
        update();
    }
 
}



void TetrixBoard::newPiece()
{
    curPiece = nextPiece;
    nextPiece.setRandomShape();
    showNextPiece();
    curX = BoardWidth / 2 + 1;
    curY = BoardHeight - 1 + curPiece.minY();

    if (!tryMove(curPiece, curX, curY)) {
  curPiece.setShape(NoShape);
        timer.stop();
        isStarted = false;
    }
 
}



void TetrixBoard::showNextPiece()
{
    if (!nextPieceLabel)
        return;

    int dx = nextPiece.maxX() - nextPiece.minX() + 1;
    int dy = nextPiece.maxY() - nextPiece.minY() + 1;

    QPixmap pixmap(dx * squareWidth(), dy * squareHeight());
    QPainter painter(&pixmap);
    painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background());

    for (int i = 0; i < 4; ++i) {
        int x = nextPiece.x(i) - nextPiece.minX();
        int y = nextPiece.y(i) - nextPiece.minY();
        drawSquare(painter, x * squareWidth(), y * squareHeight(),
                   nextPiece.shape());
    }
    nextPieceLabel->setPixmap(pixmap);
 
}



bool TetrixBoard::tryMove(const TetrixPiece &newPiece, int newX, int newY)
{
    for (int i = 0; i < 4; ++i) {
        int x = newX + newPiece.x(i);
        int y = newY - newPiece.y(i);
        if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight)
            return false;
        if (shapeAt(x, y) != NoShape)
            return false;
    }



    curPiece = newPiece;
    curX = newX;
    curY = newY;
    update();
    return true;
}



void TetrixBoard::drawSquare(QPainter &painter, int x, int y, TetrixShape shape)
{
    static const QRgb colorTable[8] = {
        0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00
    };

    QColor color = colorTable[int(shape)];
    painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,
                     color);

    painter.setPen(color.light());
    painter.drawLine(x, y + squareHeight() - 1, x, y);
    painter.drawLine(x, y, x + squareWidth() - 1, y);

    painter.setPen(color.dark());
    painter.drawLine(x + 1, y + squareHeight() - 1,
                     x + squareWidth() - 1, y + squareHeight() - 1);
    painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
                     x + squareWidth() - 1, y + 1);
}







#ifndef TETRIXWINDOW_H
#define TETRIXWINDOW_H

#include <QFrame>
#include <QWidget>

QT_BEGIN_NAMESPACE
class QLCDNumber;
class QLabel;
class QPushButton;
QT_END_NAMESPACE
class TetrixBoard;


class TetrixWindow : public QWidget
{
    Q_OBJECT

public:
    TetrixWindow();

private:
    QLabel *createLabel(const QString &text);

    TetrixBoard *board;
    QLabel *nextPieceLabel;
    QLCDNumber *scoreLcd;
    QLCDNumber *levelLcd;
    QLCDNumber *linesLcd;
    QPushButton *startButton;
    QPushButton *quitButton;
    QPushButton *pauseButton;
};


#endif






#include <QtGui>

#include "tetrixboard.h"
#include "tetrixwindow.h"


TetrixWindow::TetrixWindow()
{
    board = new TetrixBoard;


    nextPieceLabel = new QLabel;
    nextPieceLabel->setFrameStyle(QFrame::Box | QFrame::Raised);
    nextPieceLabel->setAlignment(Qt::AlignCenter);
    board->setNextPieceLabel(nextPieceLabel);


    scoreLcd = new QLCDNumber(5);
    scoreLcd->setSegmentStyle(QLCDNumber::Filled);

    levelLcd = new QLCDNumber(2);
    levelLcd->setSegmentStyle(QLCDNumber::Filled);
    linesLcd = new QLCDNumber(5);
    linesLcd->setSegmentStyle(QLCDNumber::Filled);


    startButton = new QPushButton(tr("&Start"));
    startButton->setFocusPolicy(Qt::NoFocus);
    quitButton = new QPushButton(tr("&Quit"));
    quitButton->setFocusPolicy(Qt::NoFocus);
    pauseButton = new QPushButton(tr("&Pause"));
 
    pauseButton->setFocusPolicy(Qt::NoFocus);
 

    connect(startButton, SIGNAL(clicked()), board, SLOT(start()));
 
    connect(quitButton , SIGNAL(clicked()), qApp, SLOT(quit()));
    connect(pauseButton, SIGNAL(clicked()), board, SLOT(pause()));
    connect(board, SIGNAL(scoreChanged(int)), scoreLcd, SLOT(display(int)));
    connect(board, SIGNAL(levelChanged(int)), levelLcd, SLOT(display(int)));
    connect(board, SIGNAL(linesRemovedChanged(int)),
            linesLcd, SLOT(display(int)));



    QGridLayout *layout = new QGridLayout;
    layout->addWidget(createLabel(tr("NEXT")), 0, 0);
    layout->addWidget(nextPieceLabel, 1, 0);
    layout->addWidget(createLabel(tr("LEVEL")), 2, 0);
    layout->addWidget(levelLcd, 3, 0);
    layout->addWidget(startButton, 4, 0);
    layout->addWidget(board, 0, 1, 6, 1);
    layout->addWidget(createLabel(tr("SCORE")), 0, 2);
    layout->addWidget(scoreLcd, 1, 2);
    layout->addWidget(createLabel(tr("LINES REMOVED")), 2, 2);
    layout->addWidget(linesLcd, 3, 2);
    layout->addWidget(quitButton, 4, 2);
    layout->addWidget(pauseButton, 5, 2);
    setLayout(layout);

    setWindowTitle(tr("Tetrix"));
    resize(550, 370);
}



QLabel *TetrixWindow::createLabel(const QString &text)
{
    QLabel *lbl = new QLabel(text);
    lbl->setAlignment(Qt::AlignHCenter | Qt::AlignBottom);
    return lbl;
}








#include <QtGui>

#include <stdlib.h>

#include "tetrixwindow.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    TetrixWindow window;
    window.show();
    qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
    return app.exec();
}

   
    
  








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