Update bindable variable in a timer event : Timer « Event « Flex






Update bindable variable in a timer event

Update bindable variable in a timer event
           

<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
  initialize="initTimer()">
  <mx:Script>
    import mx.collections.ArrayCollection;
    import flash.utils.Timer;
    import flash.events.TimerEvent;

    [Bindable]
    public var time:Number = 0;

    [Bindable]
    public var totmem:Number = 0;

    public function initTimer():void {

        var myTimer:Timer = new Timer(1000, 0);
        myTimer.addEventListener("timer", timerHandler);
        myTimer.start();
   }

   public function timerHandler(event:TimerEvent):void {
       time = getTimer()
       totmem = flash.system.System.totalMemory;
   }
  </mx:Script>
  <mx:Form>
    <mx:FormItem label="Time:">
      <mx:Label text="{time} ms" />
    </mx:FormItem>
    <mx:FormItem label="Total Memory:">
      <mx:Label text="{totmem} bytes" />
    </mx:FormItem>
  </mx:Form>
</mx:Application>

   
    
    
    
    
    
    
    
    
    
    
  








Related examples in the same category

1.Timer event
2.Use Timer event to track flash total memoryUse Timer event to track flash total memory