Bitmap Shader : BitmapAsset « Graphics « Flex






Bitmap Shader

Bitmap Shader
           



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    <!-- behaviors\SparkShaderBitmap.mxml -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark">
    <s:layout>
        <s:VerticalLayout />
    </s:layout>
    <fx:Script> 
         
        import mx.core.BitmapAsset; 
        [Embed(source='a.jpg')] 
        [Bindable] 
        public var beforeImage:Class; 
        [Bindable] 
        public var beforeImageBitmap:BitmapAsset = new beforeImage(); 
        [Embed(source='a.jpg')] 
        [Bindable] 
        public var afterImage:Class; 
        [Bindable] 
        public var afterImageBitmap:BitmapAsset = new afterImage(); 
      
    </fx:Script>
    <fx:Declarations>
        <s:CrossFade id="forwardCF" target="{myImage}"
            bitmapFrom="{beforeImageBitmap.bitmapData}" bitmapTo="{afterImageBitmap.bitmapData}"
            effectEnd="myImage.source=afterImage;" />
        <s:CrossFade id="backwardCF" target="{myImage}"
            bitmapFrom="{afterImageBitmap.bitmapData}" bitmapTo="{beforeImageBitmap.bitmapData}"
            effectEnd="myImage.source=beforeImage;" />
    </fx:Declarations>
    <mx:Image id="myImage" source="{beforeImage}" />
    <s:Button id="fwd" label="Forward" click="forwardCF.end();forwardCF.play();" />
    <s:Button id="bwd" label="Backward" click="backwardCF.end();backwardCF.play();" />
</s:Application>

   
    
    
    
    
    
    
    
    
    
    
  








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