|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
---|---|
BoundaryListener | This is called when a body's shape passes outside of the world boundary. |
ContactFilter | Implement this class to provide collision filtering. |
ContactListener | Implement this class to get collision results. |
DestructionListener | Joints and shapes are destroyed when their associated body is destroyed. |
Steppable | This interface allows registration within a JBox2d World to be run immediately after the physics step. |
Class Summary | |
---|---|
Body | A 2-dimensional rigid body. |
BodyDef | Defines a body. |
ContactManager | Delegate of World - for internal use. |
DebugDraw | Implement this abstract class to allow JBox2d to automatically draw your physics for debugging purposes. |
DefaultContactFilter | Default sample implementation of ContactFilter. |
Island | Handles much of the heavy lifting of physics solving - for internal use. |
TimeStep | A holder for time step information. |
World | The world that physics takes place in. |
This package handles non-collision aspects of simulation. The World, BodyDef, and Body classes are the most important classes from an external perspective. You also may need to deal with the TimeStep, DebugDraw, Boundary/Contact/Destruction/WorldListener and ContactFilter classes.
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |