PickWorld creates spheres, cylinders, and cones of different resolutions : Cylinder « 3D « Java






PickWorld creates spheres, cylinders, and cones of different resolutions


/*
 *  @(#)PickWorld.java 1.10 98/04/13 13:49:14
 *
 * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Group;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.picking.PickRotateBehavior;
import com.sun.j3d.utils.behaviors.picking.PickTranslateBehavior;
import com.sun.j3d.utils.behaviors.picking.PickZoomBehavior;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * PickWorld creates spheres, cylinders, and cones of different resolutions and
 * colors. You can pick each one and drag/zoom them around. The setup comes from
 * TickTockPicking.
 */

public class PickWorld extends Applet {

  public BranchGroup createSceneGraph(Canvas3D c) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(1.0);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and behaviors
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    // Attach picking behavior utlities to the scene root.
    // They will wake up when user manipulates a scene node.
    PickRotateBehavior behavior = new PickRotateBehavior(objRoot, c, bounds);
    objRoot.addChild(behavior);

    PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, c, bounds);
    objRoot.addChild(behavior2);

    PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, c,
        bounds);
    objRoot.addChild(behavior3);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.4f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objRoot.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    int numRows = 3, numCols = 5;
    Appearance[][] app = new Appearance[numRows][numCols];

    for (row = 0; row < numRows; row++)
      for (col = 0; col < numCols; col++)
        app[row][col] = createAppearance(row * numCols + col);

    for (int i = 0; i < numRows; i++) {
      double ypos = (double) (i - numRows / 2) * 0.6;
      for (int j = 0; j < numCols; j++) {
        double xpos = (double) (j - numCols / 2) * 0.4;
        objScale
            .addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
      }
    }

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f gray = new Color3f(0.4f, 0.4f, 0.4f);
    idx = idx % 5;

    switch (idx) {
    // Lit solid
    case 0: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }
    // Lit solid, specular only
    case 1: {

      // Set up the material properties
      Color3f objColor = new Color3f(0.0f, 0.4f, 0.2f);
      app.setMaterial(new Material(black, black, objColor, white, 80.0f));
      break;
    }

    case 2: {
      // Set up the texture map
      TextureLoader tex = new TextureLoader("apimage.jpg", this);
      app.setTexture(tex.getTexture());

      // Set up the material properties
      app.setMaterial(new Material(gray, black, gray, white, 1.0f));
      break;
    }

    // Texture mapped, lit solid
    case 3: {
      // Set up the texture map
      TextureLoader tex = new TextureLoader("earth.jpg", this);
      app.setTexture(tex.getTexture());

      // Set up the material properties
      app.setMaterial(new Material(gray, black, gray, white, 1.0f));
      break;
    }

    // Another lit solid with a different color
    case 4: {
      // Set up the material properties
      Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }

    default: {
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
      app.setColoringAttributes(ca);
    }
    }

    return app;
  }

  private Group createObject(int i, int j, Appearance app, double scale,
      double xpos, double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
    Primitive obj = null;

    if (i % 3 == 2) {
      obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS
          | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app);
    } else if (i % 3 == 1) {
      obj = (Primitive) new Cylinder(1.0f, 2.0f,
          Cylinder.GENERATE_TEXTURE_COORDS
              | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4,
          app);
    } else if (i % 3 == 0) {
      obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS
          | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app);
    }

    // add it to the scene graph.
    spinTg.addChild(obj);
    objTrans.addChild(spinTg);

    return objTrans;
  }

  public PickWorld() {
    setLayout(new BorderLayout());
    Canvas3D c = new Canvas3D(null);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph(c);
    SimpleUniverse u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }

  //
  // The following allows PickWorld to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    new MainFrame(new PickWorld(), 640, 480);
  }
}

           
       








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