Pure Immediate : Rendering « 3D « Java






Pure Immediate

Pure Immediate
/*
 *  @(#)PureImmediate.java 1.19 02/10/21 13:53:05
 *
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 * from this software without specific prior written permission.
 *
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Geometry;
import javax.media.j3d.GraphicsContext3D;
import javax.media.j3d.Transform3D;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * Pure immediate mode example program. In pure immediate mode, the renderer
 * must be stopped on the Canvas being rendered into. In our example, this is
 * done immediately after the canvas is created. A separate thread is started up
 * to do the immediate mode rendering.
 */
public class PureImmediate extends Applet implements Runnable {

  private Canvas3D canvas;

  private GraphicsContext3D gc = null;

  private Geometry cube = null;

  private Transform3D cmt = new Transform3D();

  // One rotation (2*PI radians) every 6 seconds
  private Alpha rotAlpha = new Alpha(-1, 6000);

  private SimpleUniverse u = null;

  //
  // Renders a single frame by clearing the canvas, drawing the
  // geometry, and swapping the draw and display buffer.
  //
  public void render() {
    if (gc == null) {
      // Set up Graphics context
      gc = canvas.getGraphicsContext3D();
      gc.setAppearance(new Appearance());

      // Set up geometry
      cube = new ColorCube(0.4).getGeometry();
    }

    // Compute angle of rotation based on alpha value
    double angle = rotAlpha.value() * 2.0 * Math.PI;
    cmt.rotY(angle);

    // Render the geometry for this frame
    gc.clear();
    gc.setModelTransform(cmt);
    gc.draw(cube);
    canvas.swap();
  }

  //
  // Run method for our immediate mode rendering thread.
  //
  public void run() {
    System.out.println("PureImmediate.run: starting main loop");
    while (true) {
      render();
      Thread.yield();
    }
  }

  public PureImmediate() {
  }

  //
  // init: create the canvas, stop the renderer,
  // create the universe, and start the drawing thread.
  //
  public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    canvas = new Canvas3D(config);
    canvas.stopRenderer();
    add("Center", canvas);

    // Create the universe and viewing branch
    u = new SimpleUniverse(canvas);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    // Start a new thread that will continuously render
    new Thread(this).start();
  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows PureImmediate to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    new MainFrame(new PureImmediate(), 256, 256);
  }
}


           
       








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