An example of loading and playing a sound using a Clip : Sound « Development Class « Java






An example of loading and playing a sound using a Clip

An example of loading and playing a sound using a Clip
 
       /*
DEVELOPING GAME IN JAVA 

Caracteristiques

Editeur : NEW RIDERS 
Auteur : BRACKEEN 
Parution : 09 2003 
Pages : 972 
Isbn : 1-59273-005-1 
Reliure : Paperback 
Disponibilite : Disponible a la librairie 
*/
        

import java.io.File;

import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;

/**
 * An example of loading and playing a sound using a Clip. This complete class
 * isn't in the book ;)
 */
public class ClipTest {

  public static void main(String[] args) throws Exception {

    // specify the sound to play
    // (assuming the sound can be played by the audio system)
    File soundFile = new File("../sounds/voice.wav");
    AudioInputStream sound = AudioSystem.getAudioInputStream(soundFile);

    // load the sound into memory (a Clip)
    DataLine.Info info = new DataLine.Info(Clip.class, sound.getFormat());
    Clip clip = (Clip) AudioSystem.getLine(info);
    clip.open(sound);

    // due to bug in Java Sound, explicitly exit the VM when
    // the sound has stopped.
    clip.addLineListener(new LineListener() {
      public void update(LineEvent event) {
        if (event.getType() == LineEvent.Type.STOP) {
          event.getLine().close();
          System.exit(0);
        }
      }
    });

    // play the sound clip
    clip.start();
  }
}        
           
         
  








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