GraphicsDevice: getAvailableAcceleratedMemory() : GraphicsDevice « java.awt « Java by API






GraphicsDevice: getAvailableAcceleratedMemory()

  
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.image.VolatileImage;

public class Main {
  public static void main(String[] argv) throws Exception {

    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    GraphicsDevice[] gs = ge.getScreenDevices();
    for (int i = 0; i < gs.length; i++) {
      VolatileImage im = gs[i].getDefaultConfiguration()
          .createCompatibleVolatileImage(1, 1);
      int bytes = gs[i].getAvailableAcceleratedMemory();
      if (bytes < 0) {
        System.out.println("Amount of memory is unlimited");
      }

      im.flush();
    }
  }
}

   
    
  








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