Custom scroll bar 2 : ScrollBar « GUI Components « JavaScript DHTML






Custom scroll bar 2

 
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">

<html>

<head>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<meta http-equiv="imagetoolbar" content="no" />
<meta name="author" content="Sergi Meseguer, meddle" />

<title>Aaron Boodman's ypSimpleScroll script modified by www.zigotica.com</title>


<style rel="stylesheet" type="text/css" media="screen, projection">
/*********************** SCROLLERS ***********************/
.root     {
    position:relative;
    height:      200px;
    width:      489px;
    margin:       0px 0px 8px 7px;    
    }
.root p   {
    margin:      10px 10px 5px 10px;
    }
.thumb     {
    position:      absolute;
    height:      9px;
    width:      15px;
    left:       10px;
    }
.up, .dn   {
    position:      absolute;
    left:       10px;
    }
.up a, .up a img, .dn a, .dn a img, .thumb a , .thumb a img{
    border:      0;
    }
.scrollContainer { 
    position:      absolute; 
    left:      2px; 
    top:      19px; 
    width:      350px; 
    height:      200px; 
    clip:      rect(0 467 200 0); 
    overflow:      auto; 
    border-top:    2px solid #000000;
    border-left:    2px solid #000000;
    border-right:    2px solid #686262;
    border-bottom:    2px solid #686262;
    background:    #D9D9B0;
    }
.scrollContent { 
    position:      absolute; 
    left:      0px; 
    top:      0px; 
    width:      100px; 
    }

</style>
</head>
<body>
<!-- dom-drag.js -->
<script type="text/javascript">
/**************************************************
 * dom-drag.js
 * 09.25.2001
 * www.youngpup.net
 **************************************************
 * 10.28.2001 - fixed minor bug where events
 * sometimes fired off the handle, not the root.
 **************************************************/

var Drag = {

  obj : null,

  init : function(o, oRoot, minX, maxX, minY, maxY, bSwapHorzRef, bSwapVertRef, fXMapper, fYMapper)
  {
    o.onmousedown  = Drag.start;

    o.hmode      = bSwapHorzRef ? false : true ;
    o.vmode      = bSwapVertRef ? false : true ;

    o.root = oRoot && oRoot != null ? oRoot : o ;

    if (o.hmode  && isNaN(parseInt(o.root.style.left  ))) o.root.style.left   = "0px";
    if (o.vmode  && isNaN(parseInt(o.root.style.top   ))) o.root.style.top    = "0px";
    if (!o.hmode && isNaN(parseInt(o.root.style.right ))) o.root.style.right  = "0px";
    if (!o.vmode && isNaN(parseInt(o.root.style.bottom))) o.root.style.bottom = "0px";

    o.minX  = typeof minX != 'undefined' ? minX : null;
    o.minY  = typeof minY != 'undefined' ? minY : null;
    o.maxX  = typeof maxX != 'undefined' ? maxX : null;
    o.maxY  = typeof maxY != 'undefined' ? maxY : null;

    o.xMapper = fXMapper ? fXMapper : null;
    o.yMapper = fYMapper ? fYMapper : null;

    o.root.onDragStart  = new Function();
    o.root.onDragEnd  = new Function();
    o.root.onDrag  = new Function();
  },

  start : function(e)
  {
    var o = Drag.obj = this;
    e = Drag.fixE(e);
    var y = parseInt(o.vmode ? o.root.style.top  : o.root.style.bottom);
    var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );
    o.root.onDragStart(x, y);

    o.lastMouseX  = e.clientX;
    o.lastMouseY  = e.clientY;

    if (o.hmode) {
      if (o.minX != null)  o.minMouseX  = e.clientX - x + o.minX;
      if (o.maxX != null)  o.maxMouseX  = o.minMouseX + o.maxX - o.minX;
    } else {
      if (o.minX != null) o.maxMouseX = -o.minX + e.clientX + x;
      if (o.maxX != null) o.minMouseX = -o.maxX + e.clientX + x;
    }

    if (o.vmode) {
      if (o.minY != null)  o.minMouseY  = e.clientY - y + o.minY;
      if (o.maxY != null)  o.maxMouseY  = o.minMouseY + o.maxY - o.minY;
    } else {
      if (o.minY != null) o.maxMouseY = -o.minY + e.clientY + y;
      if (o.maxY != null) o.minMouseY = -o.maxY + e.clientY + y;
    }

    document.onmousemove  = Drag.drag;
    document.onmouseup  = Drag.end;

    return false;
  },

  drag : function(e)
  {
    e = Drag.fixE(e);
    var o = Drag.obj;

    var ey  = e.clientY;
    var ex  = e.clientX;
    var y = parseInt(o.vmode ? o.root.style.top  : o.root.style.bottom);
    var x = parseInt(o.hmode ? o.root.style.left : o.root.style.right );
    var nx, ny;

    if (o.minX != null) ex = o.hmode ? Math.max(ex, o.minMouseX) : Math.min(ex, o.maxMouseX);
    if (o.maxX != null) ex = o.hmode ? Math.min(ex, o.maxMouseX) : Math.max(ex, o.minMouseX);
    if (o.minY != null) ey = o.vmode ? Math.max(ey, o.minMouseY) : Math.min(ey, o.maxMouseY);
    if (o.maxY != null) ey = o.vmode ? Math.min(ey, o.maxMouseY) : Math.max(ey, o.minMouseY);

    nx = x + ((ex - o.lastMouseX) * (o.hmode ? 1 : -1));
    ny = y + ((ey - o.lastMouseY) * (o.vmode ? 1 : -1));

    if (o.xMapper)    nx = o.xMapper(y)
    else if (o.yMapper)  ny = o.yMapper(x)

    Drag.obj.root.style[o.hmode ? "left" : "right"] = nx + "px";
    Drag.obj.root.style[o.vmode ? "top" : "bottom"] = ny + "px";
    Drag.obj.lastMouseX  = ex;
    Drag.obj.lastMouseY  = ey;

    Drag.obj.root.onDrag(nx, ny);
    return false;
  },

  end : function()
  {
    document.onmousemove = null;
    document.onmouseup   = null;
    Drag.obj.root.onDragEnd(  parseInt(Drag.obj.root.style[Drag.obj.hmode ? "left" : "right"]), 
                  parseInt(Drag.obj.root.style[Drag.obj.vmode ? "top" : "bottom"]));
    Drag.obj = null;
  },

  fixE : function(e)
  {
    if (typeof e == 'undefined') e = window.event;
    if (typeof e.layerX == 'undefined') e.layerX = e.offsetX;
    if (typeof e.layerY == 'undefined') e.layerY = e.offsetY;
    return e;
  }
};
</script>
<!-- ypSimpleScrollC.js -->
<script type="text/javascript" >
/* =======================================================
* ypSimpleScroll
* 3/11/2001
* 
* http://www.youngpup.net/
* ======================================================= */

// Modified by Sergi Meseguer (www.zigotica.com) 04/2004
// Now it works with dragger and can use multiple instances in a page



ypSimpleScroll.prototype.scrollNorth = function(count) { this.startScroll(90, count) }
ypSimpleScroll.prototype.scrollSouth = function(count) { this.startScroll(270, count) }
ypSimpleScroll.prototype.scrollWest = function(count) { this.startScroll(180, count) }
ypSimpleScroll.prototype.scrollEast = function(count) { this.startScroll(0, count) }

ypSimpleScroll.prototype.startScroll = function(deg, count) {
  if (this.loaded){
    if (this.aniTimer) window.clearTimeout(this.aniTimer)
    this.overrideScrollAngle(deg)
    this.speed = this.origSpeed
    this.lastTime = (new Date()).getTime() - this.y.minRes
    this.aniTimer = window.setTimeout(this.gRef + ".scroll('"+deg+"','"+count+"')", this.y.minRes)
  }
}

ypSimpleScroll.prototype.endScroll = function() {
  if (this.loaded){
    window.clearTimeout(this.aniTimer)
    this.aniTimer = 0;
    this.speed = this.origSpeed
  }
}

ypSimpleScroll.prototype.overrideScrollAngle = function(deg) {
  if (this.loaded){
    deg = deg % 360
    if (deg % 90 == 0) {
      var cos = deg == 0 ? 1 : deg == 180 ? -1 : 0
      var sin = deg == 90 ? -1 : deg == 270 ? 1 : 0
    } 
    else {
      var angle = deg * Math.PI / 180
      var cos = Math.cos(angle)
      var sin = Math.sin(angle)
      sin = -sin
    }
    this.fx = cos / (Math.abs(cos) + Math.abs(sin))
    this.fy = sin / (Math.abs(cos) + Math.abs(sin))
    this.stopH = deg == 90 || deg == 270 ? this.scrollLeft : deg < 90 || deg > 270 ? this.scrollW : 0
    this.stopV = deg == 0 || deg == 180 ? this.scrollTop : deg < 180 ? 0 : this.scrollH
  }
}

ypSimpleScroll.prototype.overrideScrollSpeed = function(speed) {
  if (this.loaded) this.speed = speed
}


ypSimpleScroll.prototype.scrollTo = function(stopH, stopV, aniLen) {
  if (this.loaded){
    if (stopH != this.scrollLeft || stopV != this.scrollTop) {
      if (this.aniTimer) window.clearTimeout(this.aniTimer)
      this.lastTime = (new Date()).getTime()
      var dx = Math.abs(stopH - this.scrollLeft)
      var dy = Math.abs(stopV - this.scrollTop)
      var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2))
      this.fx = (stopH - this.scrollLeft) / (dx + dy)
      this.fy = (stopV - this.scrollTop) / (dx + dy)
      this.stopH = stopH
      this.stopV = stopV
      this.speed = d / aniLen * 1000
      window.setTimeout(this.gRef + ".scroll()", this.y.minRes)
    }
  }
}

ypSimpleScroll.prototype.jumpTo = function(nx, ny) { 
  if (this.loaded){
    nx = Math.min(Math.max(nx, 0), this.scrollW)
    ny = Math.min(Math.max(ny, 0), this.scrollH)
    this.scrollLeft = nx
    this.scrollTop = ny
    if (this.y.ns4)this.content.moveTo(-nx, -ny)
    else {
      this.content.style.left = -nx + "px"
      this.content.style.top = -ny + "px"
    }
  }
}

ypSimpleScroll.minRes = 10
ypSimpleScroll.ie = document.all ? 1 : 0
ypSimpleScroll.ns4 = document.layers ? 1 : 0
ypSimpleScroll.dom = document.getElementById ? 1 : 0
ypSimpleScroll.mac = navigator.platform == "MacPPC"
ypSimpleScroll.mo5 = document.getElementById && !document.all ? 1 : 0

ypSimpleScroll.prototype.scroll = function(deg,count) {
  this.aniTimer = window.setTimeout(this.gRef + ".scroll('"+deg+"','"+count+"')", this.y.minRes)
  var nt = (new Date()).getTime()
  var d = Math.round((nt - this.lastTime) / 1000 * this.speed)
  if (d > 0){
    var nx = d * this.fx + this.scrollLeft
    var ny = d * this.fy + this.scrollTop
    var xOut = (nx >= this.scrollLeft && nx >= this.stopH) || (nx <= this.scrollLeft && nx <= this.stopH)
    var yOut = (ny >= this.scrollTop && ny >= this.stopV) || (ny <= this.scrollTop && ny <= this.stopV)
    if (nt - this.lastTime != 0 && 
      ((this.fx == 0 && this.fy == 0) || 
      (this.fy == 0 && xOut) || 
      (this.fx == 0 && yOut) || 
      (this.fx != 0 && this.fy != 0 && 
      xOut && yOut))) {
      this.jumpTo(this.stopH, this.stopV)
      this.endScroll()
    }
    else {
      this.jumpTo(nx, ny)
      this.lastTime = nt
    }
  // (zgtc) now we also update dragger position:
  if(deg=='270')  theThumb[count].style.top = parseInt(((theThumb[count].maxY-theThumb[count].minY)*this.scrollTop/this.stopV)+theThumb[count].minY) + "px"; //ok nomes down
  if(deg=='90')  theThumb[count].style.top = parseInt(((theThumb[count].maxY-theThumb[count].minY)*this.scrollTop/this.scrollH)+theThumb[count].minY) + "px"; //ok nomes down
  }
}

function ypSimpleScroll(id, left, top, width, height, speed) {
  var y = this.y = ypSimpleScroll
  if (document.layers && !y.ns4) history.go(0)
  if (y.ie || y.ns4 || y.dom) {
    this.loaded = false
    this.id = id
    this.origSpeed = speed
    this.aniTimer = false
    this.op = ""
    this.lastTime = 0
    this.clipH = height
    this.clipW = width
    this.scrollTop = 0
    this.scrollLeft = 0
    this.gRef = "ypSimpleScroll_"+id
    eval(this.gRef+"=this")
    var d = document
    d.write('<style type="text/css">')
    d.write('#' + this.id + 'Container { left:' + left + 'px; top:' + top + 'px; width:' + width + 'px; height:' + height + 'px; clip:rect(0 ' + width + ' ' + height + ' 0); overflow:hidden; }')
    d.write('#' + this.id + 'Container, #' + this.id + 'Content { position:absolute; }')
    d.write('#' + this.id + 'Content { left:' + (-this.scrollLeft) + 'px; top:' + (-this.scrollTop) + 'px; width:' + width + 'px; }')
    // (zgtc) fix to overwrite p/div/ul width (would be clipped if wider than scroller in css):
    d.write('#' + this.id + 'Container p, #' + this.id + 'Container div {width:' + parseInt(width-10) + 'px; }')
    d.write('</style>')
  }
}

ypSimpleScroll.prototype.load = function() {
  var d, lyrId1, lyrId2
  d = document
  lyrId1 = this.id + "Container"
  lyrId2 = this.id + "Content"
  this.container = this.y.dom ? d.getElementById(lyrId1) : this.y.ie ? d.all[lyrId1] : d.layers[lyrId1]
  this.content = obj2 = this.y.ns4 ? this.container.layers[lyrId2] : this.y.ie ? d.all[lyrId2] : d.getElementById(lyrId2)
  this.docH = Math.max(this.y.ns4 ? this.content.document.height : this.content.offsetHeight, this.clipH)
  this.docW = Math.max(this.y.ns4 ? this.content.document.width : this.content.offsetWidth, this.clipW)
  this.scrollH = this.docH - this.clipH
  this.scrollW = this.docW - this.clipW
  this.loaded = true
  this.scrollLeft = Math.max(Math.min(this.scrollLeft, this.scrollW),0)
  this.scrollTop = Math.max(Math.min(this.scrollTop, this.scrollH),0)
  this.jumpTo(this.scrollLeft, this.scrollTop)
}
</script>
<!-- scroller.js -->
<script type="text/javascript">


// ==============================================================
// HANDLES SCROLLER/S
// Modified from Aaron Boodman http://webapp.youngpup.net/?request=/components/ypSimpleScroll.xml
// mixed ypSimpleScroll with dom-drag script and allowed multiple scrolelrs through array instances
// (c)2004 Sergi Meseguer (http://zigotica.com/), 04/2004:
// ==============================================================
var theHandle = []; var theRoot = []; var theThumb = []; var theScroll = []; var thumbTravel = []; var ratio = [];

function instantiateScroller(count, id, left, top, width, height, speed){
  if(document.getElementById) {
    theScroll[count] = new ypSimpleScroll(id, left, top, width, height, speed);
  }
}

function createDragger(count, handler, root, thumb, minX, maxX, minY, maxY){
    var buttons = '<div class="up" id="up'+count+'">'+
                  '<a href="#" onmouseover="theScroll['+count+'].scrollNorth(\''+count+'\')" '+
                  'onmouseout="theScroll['+count+'].endScroll()" onclick="return false;">'+
                  '<img src="textScrollUp.gif" width="15" height="15"></a></div>'+
                  '<div class="dn"  id="dn'+count+'"">'+
                  '<a href="#" onmouseover="theScroll['+count+'].scrollSouth(\''+count+'\')" '+
                  'onmouseout="theScroll['+count+'].endScroll()" onclick="return false;">'+
                  '<img src="textScrollDown.gif" width="15" height="15"></a></div>'+
                  '<div class="thumb" id="'+thumb+'" style="left: 135px; top: 15px;">'+
                  '<img src="brownThumb.gif" width="15" height="15"></div>';
    
    
    document.getElementById(root).innerHTML = buttons + document.getElementById(root).innerHTML;

    theRoot[count]   = document.getElementById(root);
    theThumb[count]  = document.getElementById(thumb);
    var thisup = document.getElementById("up"+count);
    var thisdn = document.getElementById("dn"+count);
    theThumb[count].style.left = parseInt(minX+15) + "px";
    thisup.style.left = parseInt(minX+15) + "px";
    thisdn.style.left = parseInt(minX+15) + "px";
    theThumb[count].style.border =0;
    theThumb[count].style.top = parseInt(minY) + "px";
    thisup.style.top = 0 + "px";
    thisdn.style.top = parseInt(minY+maxY) + "px";
    //thisdn.style.top = 15 + "px";

    theScroll[count].load();

    //Drag.init(theHandle[count], theRoot[count]); //not draggable on screen
    Drag.init(theThumb[count], null, minX+15, maxX+15, minY, maxY);
    
    // the number of pixels the thumb can travel vertically (max - min)
    thumbTravel[count] = theThumb[count].maxY - theThumb[count].minY;

    // the ratio between scroller movement and thumbMovement
    ratio[count] = theScroll[count].scrollH / thumbTravel[count];

    theThumb[count].onDrag = function(x, y) {
      theScroll[count].jumpTo(null, Math.round((y - theThumb[count].minY) * ratio[count]));
    }
}  

// INITIALIZER:
// ==============================================================
// ala Simon Willison http://simon.incutio.com/archive/2004/05/26/addLoadEvent
function addLoadEvent(fn) {
      var old = window.onload;
      if (typeof window.onload != 'function') {
         window.onload = fn;
      }
      else {
         window.onload = function() {
         old();
         fn();
         }
      }
   }
addLoadEvent(function(){
    if(theScroll.length>0) {
    for(var i=0;i<theScroll.length;i++){
      createDragger(i, "handle"+i, "root"+i, "thumb"+i, theScroll[i].clipW, theScroll[i].clipW, 15, theScroll[i].clipH-30);
    }
  }
}) 
</script>
<script type="text/javascript">
  instantiateScroller(0, "scroll0", 7, 0, 300, 150, 150);
  instantiateScroller(1, "scroll1", 7, 0, 375, 200, 150);
</script>

<div class="root" id="root0">
  <div class="scrollContainer" id="scroll0Container">
    <div class="scrollContent" id="scroll0Content">
    <h4>Example one</h4>

    <p>Javascript is a different layer of the style and structure ones, and like CSS, it should 
    not be required but optional, so that without its use the page should be accessible and usable. 
    If the browser cannot interpret the code it will not execute it, but the contents will be 
    accessible. This is generally called script degradation. Now, being more specific, what makes 
    a piece of code unobtrusive?</p>

    <ol>
      <li><strong>Mix with structure</strong>: mainly, script behaviour not being mixed with 
      page contents. This means there will be no intrinsec events inside the document and 
      the file will be stored in a separate .js file.</li>
  
      <li><strong>Initialization</strong>: the ideal solution is the script being initialized 
      automatically on page load</li>
      <li><strong>Assign actions with an event handler</strong>: because we have avoided the 
      use of intrinsec events we will need a way to associate actions (execute functions) to 
      events captured by different elements on the page. </li>

      <li><strong>Compatibility</strong>: browsers that dont understand the code must do without 
      it throwing no error messages. </li>

      <li><strong>Capacities detection</strong>: to allow the previous point be true we will use 
      object detection instead of browser detection.</li>
    </ol>
    <p>Ending example one.</p>    
    </div>
  </div>
</div>
<div class="root" id="root1">
  <div class="scrollContainer" id="scroll1Container">

    <div class="scrollContent" id="scroll1Content">
    <h4>Example two</h4>
      <h5>Table of Contents from titles (TOC)</h5>

      <p>This script reads all nodes in a document and stores the titles hierarchic structure 
      in a variable, showing them in an indented list according to their order. Sections of the 
      list are links to the real section on the page, using the id of the titles (script creates 
      them if needed).</p>
      
      <h5>Form validator</h5>

      <p>This script reads all text fields of a form making all "<em>required</em>" classes
      having to be filled before sent to server, otherwise warning visually and through an alert. 
      If the field is named <em>email</em> it forces (with a regular expression) to use a 
      valid email.</p>

    <p>Ending example two.</p>    
    </div>

  </div>
</div>
</body>
</html>



           
         
  








TextScrollWith.zip( 8 k)

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