Implementing Threading in Silverlight Applications : Thread « Data « Silverlight

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Implementing Threading in Silverlight Applications
Implementing Threading in Silverlight Applications
   

<UserControl x:Class='SilverlightApplication3.MainPage'
    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640
    d:DesignHeight='480'>
    <Grid x:Name="LayoutRoot" Background="Black">
         <TextBlock x:Name="myText"/>
        <Button x:Name="myButton" Content="Start Clock"
                VerticalAlignment="Bottom"/>
    </Grid>
</UserControl>
//File: Page.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;

using System.Windows.Threading;

namespace SilverlightApplication3
{
    public partial class MainPage : UserControl
    {
        DispatcherTimer timer;
        bool isTicking;
        public MainPage()
         {
            InitializeComponent();
            isTicking = false;

            timer = new DispatcherTimer();
            timer.Interval = new TimeSpan(00010)// 1 Second
            timer.Tick += new EventHandler(UpdateClock);

            myButton.Click += new RoutedEventHandler(StartClock);
         }

        public void StartClock(object o, RoutedEventArgs sender)
         {
            if (isTicking)
             {
                myButton.Content = "Start Clock";
                timer.Stop();
                isTicking = false;
             }
            else
             {
                myButton.Content = "Stop Clock";
                timer.Start();
                isTicking = true;
             }
         }

        public void UpdateClock(object o, EventArgs sender)
         {
            this.myText.Text = String.Format("{0:T}", DateTime.Now);
         }
    }
}

   
    
    
  
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