Vector Math
<UserControl x:Class='SilverlightApplication3.MainPage' xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml' xmlns:d='http://schemas.microsoft.com/expression/blend/2008' xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' mc:Ignorable='d' d:DesignWidth='640' d:DesignHeight='480'> <Canvas x:Name="LayoutRoot" Background="White"> <TextBlock x:Name="msgBlock" Text="Text"/> </Canvas> </UserControl> //File: Page.xaml.cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace SilverlightApplication3 { public partial class MainPage : UserControl { Point vector1 = new Point(); Point vector2 = new Point(); public MainPage() { InitializeComponent(); vector1.X = 8; vector1.Y = 10; vector2.X = 0; vector2.Y = 10; writeVectors(vector1, vector2); addVectors(vector1, vector2); scaleVector(vector1, 2); } private void writeVectors(Point vectorA, Point vectorB) { msgBlock.Text = "Vector 1: " + vectorA; msgBlock.Text += "\nVector 2: " + vectorB; } private void addVectors(Point vectorA, Point vectorB) { Point newVector = new Point(); newVector.X = vectorA.X + vectorB.X; newVector.Y = vectorA.Y + vectorB.Y; msgBlock.Text += "\nVector Addition: " + newVector; } private void scaleVector(Point vectorA, int scale) { Point newVector = new Point(); newVector.X = vectorA.X * scale; newVector.Y = vectorA.Y * scale; msgBlock.Text += "\nVector 1 Scaled by " + scale + ": " + newVector + ""; } } }
1. | Vector Angle Conversion | ||
2. | Vector Angles | ||
3. | One Dimensional Vector |