Flip3dAnimation.java :  » App » csipsimple » com » csipsimple » animation » Android Open Source

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csipsimple » com » csipsimple » animation » Flip3dAnimation.java
/**
 * This file is part of CSipSimple.
 *
 *  CSipSimple is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  CSipSimple is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with CSipSimple.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.csipsimple.animation;

import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;

public class Flip3dAnimation extends Animation {
  private Camera camera;
  private View view1;
  private View view2;
  private float centerX;
  private float centerY;
  private boolean forward;
  private boolean visibilitySwapped;

  /**
   * Creates a 3D flip animation between two views. If forward is true, its
   * assumed that view1 is "visible" and view2 is "gone" before the animation
   * starts. At the end of the animation, view1 will be "gone" and view2 will
   * be "visible". If forward is false, the reverse is assumed.
   * 
   * @param view1
   *            First view in the transition.
   * @param view2
   *            Second view in the transition.
   * @param centerX
   *            The center of the views in the x-axis.
   * @param centerY
   *            The center of the views in the y-axis.
   * @param forward
   *            The direction of the animation.
   */

  public Flip3dAnimation(View aView1, View aView2, int aCenterX, int aCenterY, boolean aForward) {
    view1 = aView1;
    view2 = aView2;
    centerX = aCenterX;
    centerY = aCenterY;
    forward = aForward;

    setDuration(500);
    setFillAfter(true);
    setInterpolator(new AccelerateDecelerateInterpolator());
  }

  @Override
  public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);

    camera = new Camera();
  }

  @Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    // Angle around the y-axis of the rotation at the given time. It is
    // calculated both in radians and in the equivalent degrees.
    final double radians = Math.PI * interpolatedTime;
    float degrees = (float) (180.0 * radians / Math.PI);

    // Once we reach the midpoint in the animation, we need to hide the
    // source view and show the destination view. We also need to change
    // the angle by 180 degrees so that the destination does not come in
    // flipped around. This is the main problem with SDK sample, it does not
    // do this.
    if (interpolatedTime >= 0.5f) {
      degrees -= 180.f;

      if (!visibilitySwapped) {
        if (forward) {
          view1.setVisibility(View.GONE);
          view2.setVisibility(View.VISIBLE);
        } else {
          view2.setVisibility(View.GONE);
          view1.setVisibility(View.VISIBLE);
        }

        visibilitySwapped = true;
      }
    }

    if (!forward) {
      degrees = -degrees;
    }
    final Matrix matrix = t.getMatrix();

    camera.save();
    camera.translate(0.0f, 0.0f, (float) (310.0 * Math.sin(radians)));
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
  }
}
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