package org.loon.framework.android.game.core.graphics.window.achieve;
import org.loon.framework.android.game.core.graphics.LComponent;
import org.loon.framework.android.game.core.graphics.LImage;
import org.loon.framework.android.game.core.graphics.device.LGraphics;
import org.loon.framework.android.game.core.graphics.window.UIFactory;
/**
*
* Copyright 2008 - 2009
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loonframework
* @author chenpeng
* @emailceponline@yahoo.com.cn
* @version 0.1
*/
public class IPanel extends UIFactory {
public IPanel() {
}
public String getUIName() {
return "Panel";
}
public String[] getUIDescription() {
return new String[] { "Panel" };
}
public LImage[] createUI(LComponent component, int w, int h) {
LImage[] ui = LImage.createImage(2, w, h,true);
return ui;
}
public void processUI(LComponent component, LImage[] ui) {
}
public void createUI(LGraphics g, int x, int y, LComponent component,
LImage[] ui) {
if (!component.isEnabled()) {
g.drawImage(ui[1], x, y);
} else {
g.drawImage(ui[0], x, y);
}
}
}
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