package wealk.game.DropBubble;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
/**
* @author dalong
*
*/
public class drop {
public Sprite mDropSprite;
public Sprite mBlastDropSprite;
public drop(){
}
//
public Sprite handleDrop(float x,float y,TextureRegion mTextureRegion){
this.mDropSprite = new Sprite(x, y, mTextureRegion);
return this.mDropSprite;
}
}
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