package com.androidwars;
import com.stickycoding.rokon.Sprite;
import com.stickycoding.rokon.Texture;
import com.stickycoding.rokon.TextureAtlas;
public class Unit extends Sprite{
// private int moveAllowance; //not being used yet
private double xPos; //the x position of the unit
private double yPos; //the y position of the unit
private Texture picture;
public static TextureAtlas atlas;
// private int owner; //what player owns this unit
public Unit(float xPos, float yPos, float width, float height){
super(xPos, yPos, width, height);
/* picture = new Texture("bob.png");
atlas = new TextureAtlas(); // Create a texture atlas to store your textures.
atlas.insert(picture); // Add the background texture to the atlas.
atlas.complete();
*/
}
//Usage: x = unit.getXPos();
//Before: x is a double.
//After: the x position of unit is contained in x.
public double getXPos(){
return xPos;
}
//Usage: y = unit.getYPos();
//Before: y is a double.
//After: the y position of unit is contained in y.
public double getYPos(){
return yPos;
}
//Usage: unit.setXPos(newXPos);
//Before: newXPos is a double.
//After: the new xPos of unit is now equal to newXPos.
public void setXPos(int newXPos){
xPos = newXPos;
}
//Usage: unit.setYPos(newYPos);
//Before: newYPos is a double.
//After: the new yPos of unit is now equal to newYPos.
public void setYPos(int newYPos){
yPos = newYPos;
}
}
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