package com.badlogic.androidgames.framework.gl;
import javax.microedition.khronos.opengles.GL10;
public class AmbientLight {
float[] color = {0.2f, 0.2f, 0.2f, 1};
public void setColor(float r, float g, float b, float a) {
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
}
public void enable(GL10 gl) {
gl.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, color, 0);
}
}
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