package eas.org;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;
public class ColorBall {
private Bitmap img; // the image of the ball
private int coordX = 0; // the x coordinate at the canvas
private int coordY = 0; // the y coordinate at the canvas
private int id; // gives every ball his own id, for now not necessary
private static int count = 1;
private boolean goRight = true;
private boolean goDown = true;
public ColorBall(Context context, int drawable) {
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
img = BitmapFactory.decodeResource(context.getResources(), drawable);
id=count;
count++;
}
public ColorBall(Context context, int drawable, Point point) {
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
img = BitmapFactory.decodeResource(context.getResources(), drawable);
id=count;
count++;
coordX= point.x;
coordY = point.y;
}
public static int getCount() {
return count;
}
void setX(int newValue) {
coordX = newValue;
}
public int getX() {
return coordX;
}
void setY(int newValue) {
coordY = newValue;
}
public int getY() {
return coordY;
}
public int getID() {
return id;
}
public Bitmap getBitmap() {
return img;
}
public void moveBall(int goX, int goY) {
// check the borders, and set the direction if a border has reached
if (coordX > 270){
goRight = false;
}
if (coordX < 0){
goRight = true;
}
if (coordY > 400){
goDown = false;
}
if (coordY < 0){
goDown = true;
}
// move the x and y
if (goRight){
coordX += goX;
}else
{
coordX -= goX;
}
if (goDown){
coordY += goY;
}else
{
coordY -= goY;
}
}
}
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