Board.java :  » Game » lexic » net » healeys » lexic » game » Android Open Source

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lexic » net » healeys » lexic » game » Board.java
/*
 *  Copyright (C) 2008-2009 Rev. Johnny Healey <rev.null@gmail.com>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.healeys.lexic.game;

import net.healeys.trie.TransitionMap;
import net.healeys.trie.Trie;

import java.util.Vector;
import java.util.ArrayList;
import java.lang.Math;

public abstract class Board implements TransitionMap {
  private String[] board;

  public Board(String[] b) {
    board = b;
  }

  public synchronized String elementAt(int i) {
    return board[i];
  }

  public synchronized String elementAt(int x,int y) {
    return board[x+getWidth()*y];
  }

  public synchronized int valueAt(int i) {
    return Trie.ctoi(board[i].charAt(0));
  }

  public synchronized String toString() {
    StringBuilder sb = new StringBuilder();
    int size = getSize();
    for(int i=0;i<size-1;i++) {
      sb.append(board[i]);
      sb.append(",");
    }
    sb.append(board[size-1]);

    return sb.toString();
  }

  public synchronized void rotate() {
    String[] newbrd = new String[getSize()];

    int w = getWidth();
    int maxX = w-1;

    for(int i=0;i<getSize();i++) {
      newbrd[w*(i%w)+((w-1)-(i/w))] = board[i];
    }

    board = newbrd;
  }

  public abstract int getSize();
  public abstract int getWidth();

  public abstract int transitions(int position);

}
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