/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx;
/**
* <p>
* An {@link ApplicationListener} that delegates to a {@link Screen}. This allows an application to easily have multiple screens.
* </p>
* <p>
* Screens are not disposed automatically. You must handle whether you want to keep screens around or dispose of them when another
* screen is set.
* </p>
*/
public abstract class Game implements ApplicationListener {
private Screen screen;
@Override public void dispose () {
if (screen != null) screen.hide();
}
@Override public void pause () {
if (screen != null) screen.pause();
}
@Override public void resume () {
if (screen != null) screen.resume();
}
@Override public void render () {
if (screen != null) screen.render(Gdx.graphics.getDeltaTime());
}
@Override public void resize (int width, int height) {
if (screen != null) screen.resize(width, height);
}
/**
* Sets the current screen. {@link Screen#hide()} is called on any old screen, and {@link Screen#show()} is called on the new
* screen.
*/
public void setScreen (Screen screen) {
if (this.screen != null) this.screen.hide();
this.screen = screen;
screen.show();
screen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
/**
* @return the currently active {@link Screen}.
*/
public Screen getScreen () {
return screen;
}
}
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