RatioResolutionStrategy.java :  » Game » libgdx » com » badlogic » gdx » backends » android » surfaceview » Android Open Source

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libgdx » com » badlogic » gdx » backends » android » surfaceview » RatioResolutionStrategy.java
/*
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com), Dave Clayton (contact@redskyforge.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.badlogic.gdx.backends.android.surfaceview;

import android.view.View;

/**
 * This {@link ResolutionStrategy} will maintain a given aspect ratio and stretch the GLSurfaceView to the maximum available screen size.
 *
 * @author christoph widulle
 */
public class RatioResolutionStrategy implements ResolutionStrategy {

    private final float ratio;

    public RatioResolutionStrategy(float ratio) {
        this.ratio = ratio;
    }

    public RatioResolutionStrategy(final float width, final float height) {
        this.ratio = width / height;
    }

    @Override
    public MeasuredDimension calcMeasures(int widthMeasureSpec, int heightMeasureSpec) {

        final int specWidth = View.MeasureSpec.getSize(widthMeasureSpec);
        final int specHeight = View.MeasureSpec.getSize(heightMeasureSpec);

        final float desiredRatio = ratio;
        final float realRatio = (float) specWidth / specHeight;

        int width;
        int height;
        if (realRatio < desiredRatio) {
            width = specWidth;
            height = Math.round(width / desiredRatio);
        } else {
            height = specHeight;
            width = Math.round(height * desiredRatio);
        }

        return new MeasuredDimension(width, height);
    }
}
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