MassData.java :  » Game » libgdx » com » badlogic » gdx » physics » box2d » Android Open Source

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libgdx » com » badlogic » gdx » physics » box2d » MassData.java
/*
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.badlogic.gdx.physics.box2d;

import com.badlogic.gdx.math.Vector2;

/**
 * This holds the mass data computed for a shape.
 * @author mzechner
 * 
 */
public class MassData {
  /** The mass of the shape, usually in kilograms. **/
  public float mass;

  /** The position of the shape's centroid relative to the shape's origin. **/
  public final Vector2 center = new Vector2();

  /** The rotational inertia of the shape about the local origin. **/
  public float I;
}
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