/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/**
* This holds the mass data computed for a shape.
* @author mzechner
*
*/
public class MassData {
/** The mass of the shape, usually in kilograms. **/
public float mass;
/** The position of the shape's centroid relative to the shape's origin. **/
public final Vector2 center = new Vector2();
/** The rotational inertia of the shape about the local origin. **/
public float I;
}
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