/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/**
* A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force.
* This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual
* because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.
*/
public class MouseJoint extends Joint {
public MouseJoint (World world, long addr) {
super(world, addr);
}
/**
* Use this to update the target point.
*/
public void setTarget (Vector2 target) {
jniSetTarget(addr, target.x, target.y);
}
private native void jniSetTarget (long addr, float x, float y);
/**
* Use this to update the target point.
*/
final float[] tmp = new float[2];
private final Vector2 target = new Vector2();
public Vector2 getTarget () {
jniGetTarget(addr, tmp);
target.x = tmp[0];
target.y = tmp[1];
return target;
}
private native void jniGetTarget (long addr, float[] target);
/**
* Set/get the maximum force in Newtons.
*/
public void setMaxForce (float force) {
jniSetMaxForce(addr, force);
}
private native void jniSetMaxForce (long addr, float force);
/**
* Set/get the maximum force in Newtons.
*/
public float getMaxForce () {
return jniGetMaxForce(addr);
}
private native float jniGetMaxForce (long addr);
/**
* Set/get the frequency in Hertz.
*/
public void setFrequency (float hz) {
jniSetFrequency(addr, hz);
}
private native void jniSetFrequency (long addr, float hz);
/**
* Set/get the frequency in Hertz.
*/
public float getFrequency () {
return jniGetFrequency(addr);
}
private native float jniGetFrequency (long addr);
/**
* Set/get the damping ratio (dimensionless).
*/
public void setDampingRatio (float ratio) {
jniSetDampingRatio(addr, ratio);
}
private native void jniSetDampingRatio (long addr, float ratio);
/**
* Set/get the damping ratio (dimensionless).
*/
public float getDampingRatio () {
return jniGetDampingRatio(addr);
}
private native float jniGetDampingRatio (long addr);
}
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