PixmapBlendingTest.java :  » Game » libgdx » com » badlogic » gdx » tests » Android Open Source

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libgdx » com » badlogic » gdx » tests » PixmapBlendingTest.java
/*
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.badlogic.gdx.tests;

import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.tests.utils.GdxTest;

public class PixmapBlendingTest extends GdxTest {
  private SpriteBatch spriteBatch;
  private Texture text;
  private Sprite logoSprite, test3, test4;
  private Pixmap pixD, pixS1, pixS2;

  InputProcessor inputProcessor;

  @Override public void create () {
    if (spriteBatch != null) return;
    spriteBatch = new SpriteBatch();

    Matrix4 transform = new Matrix4();
    transform.setToTranslation(0, Gdx.graphics.getHeight(), 0);
    transform.mul(new Matrix4().setToScaling(1, -1, 1));
    spriteBatch.setTransformMatrix(transform);

    pixS1 = new Pixmap(Gdx.files.getFileHandle("data/test4.png", Files.FileType.Internal));
    pixS2 = new Pixmap(Gdx.files.getFileHandle("data/test3.png", Files.FileType.Internal));
    pixD = new Pixmap(64, 128, Pixmap.Format.RGBA8888);

    pixD.drawPixmap(pixS1, 0, 0, 0, 0, 76, 76);
    pixD.drawPixmap(pixS2, 0, 0, 0, 0, 76, 76);

    logoSprite = new Sprite(new Texture(pixD));
    logoSprite.flip(false, true);
    
    pixS1.dispose();
    pixS2.dispose();
    pixD.dispose();
  }

  @Override public void render () {

    GL10 gl = Gdx.graphics.getGL10();
    gl.glClearColor(0, 1, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    spriteBatch.begin();
    logoSprite.draw(spriteBatch);
    spriteBatch.end();

  }

  public boolean needsGL20 () {
    return false;
  }
}
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