/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdxinvaders.simulation;
import com.badlogic.gdx.math.Vector3;
public class Explosion {
public static final float EXPLOSION_LIVE_TIME = 1;
public float aliveTime = 0;
public final Vector3 position = new Vector3();
public Explosion (Vector3 position) {
this.position.set(position);
}
public void update (float delta) {
aliveTime += delta;
}
}
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