package org.loon.framework.game.simple;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.Toolkit;
import org.loon.framework.game.simple.core.LSystem;
import org.loon.framework.game.simple.utils.GraphicsUtils;
/**
* Copyright 2008 - 2009
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loonframework
* @author chenpeng
* @email ceponline@yahoo.com.cn
* @version 0.1
*/
public class GameCursor {
public static Cursor getCursor(String fileName) {
if (!LSystem.isWindows()) {
return null;
}
Dimension dimension;
Toolkit tk;
if ((dimension = (tk = Toolkit.getDefaultToolkit()).getBestCursorSize(
1, 1)).width == 0
|| dimension.height == 0) {
dimension.width = dimension.height = 1;
}
return tk.createCustomCursor(GraphicsUtils.loadImage(fileName),
new Point(0, 0), "");
}
}
|