package org.loon.framework.game.simple.action.map.shapes;
/**
* Copyright 2008 - 2010
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* @project loonframework
* @author chenpeng
* @emailceponline@yahoo.com.cn
* @version 0.1
*/
public class Matrix2D {
public Vector2D col1 = new Vector2D();
public Vector2D col2 = new Vector2D();
public Matrix2D() {
}
public Matrix2D(double angle) {
double c = Math.cos(angle);
double s = Math.sin(angle);
col1.x = c;
col2.x = -s;
col1.y = s;
col2.y = c;
}
public Matrix2D(Vector2D col1, Vector2D col2) {
this.col1.set(col1);
this.col2.set(col2);
}
public Vector2D multiply(Vector2D vec) {
double x = col1.x * vec.x + col2.x * vec.y;
double y = col1.y * vec.x + col2.y * vec.y;
return new Vector2D(x, y);
}
public Matrix2D transpose() {
return new Matrix2D(new Vector2D(col1.x, col2.x), new Vector2D(col1.y,
col2.y));
}
public Matrix2D invert() {
double a = col1.x, b = col2.x, c = col1.y, d = col2.y;
Matrix2D m2d = new Matrix2D();
double det = a * d - b * c;
if (det == 0.0f) {
throw new RuntimeException("det == 0.0");
}
det = 1.0f / det;
m2d.col1.x = det * d;
m2d.col2.x = -det * b;
m2d.col1.y = -det * c;
m2d.col2.y = det * a;
return m2d;
}
}
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