package org.loon.framework.game.simple.action.sprite.j2me;
/**
* Copyright 2008 - 2009
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project loonframework
* @author chenpeng
* @emailceponline@yahoo.com.cn
* @version 0.1
*/
public interface J2MEKey {
public static final int DOWN = 6;
public static final int LEFT = 2;
public static final int RIGHT = 5;
public static final int UP = 1;
public static final int FIRE = 8;
public static final int GAME_A = 9;
public static final int GAME_B = 10;
public static final int GAME_C = 11;
public static final int GAME_D = 12;
public static final int KEY_NUM0 = 48;
public static final int KEY_NUM1 = 49;
public static final int KEY_NUM2 = 50;
public static final int KEY_NUM3 = 51;
public static final int KEY_NUM4 = 52;
public static final int KEY_NUM5 = 53;
public static final int KEY_NUM6 = 54;
public static final int KEY_NUM7 = 55;
public static final int KEY_NUM8 = 56;
public static final int KEY_NUM9 = 57;
public static final int KEY_POUND = '#';
public static final int KEY_STAR = '*';
}
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