SwingScene.java :  » Game » loon-simple » org » loon » framework » javase » game » core » graphics » Android Open Source

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loon simple » org » loon » framework » javase » game » core » graphics » SwingScene.java
package org.loon.framework.javase.game.core.graphics;

import java.awt.Component;
import java.awt.LayoutManager;
import java.awt.Window;

import javax.swing.JFrame;


/**
 * Copyright 2008 - 2009
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 * 
 * @project loonframework
 * @author chenpeng
 * @emailceponline@yahoo.com.cn
 * @version 0.1
 */
public class SwingScene extends JFrame implements IScene {

  /**
   * 
   */
  private static final long serialVersionUID = 1L;

  public SwingScene(String title) {
    super(title);
  }

  public Component add(Component comp) {
    if (this.isRootPaneCheckingEnabled()) {
      return getContentPane().add(comp);
    } else {
      return super.add(comp);
    }
  }

  public Component add(Component comp, int index) {
    if (this.isRootPaneCheckingEnabled()) {
      return getContentPane().add(comp, index);
    } else {
      return super.add(comp, index);
    }
  }

  public void setLayout(LayoutManager manager) {
    if (isRootPaneCheckingEnabled()) {
      getContentPane().setLayout(manager);
    } else {
      super.setLayout(manager);
    }
  }

  public Window getWindow() {
    return (Window) this;
  }

  public int getType() {
    return Model.Swing;
  }
}
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