/*
* Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package org.amarena2d.examples.scenes;
import com.android1.amarena2d.actions.base.Action;
import com.android1.amarena2d.actions.base.Repeat;
import com.android1.amarena2d.actions.interval.RotateBy;
import com.android1.amarena2d.commons.Callback;
import com.android1.amarena2d.nodes.Scene;
import com.android1.amarena2d.nodes.SimpleLabel;
import com.android1.amarena2d.nodes.behavior.ActionTarget;
import com.android1.amarena2d.nodes.sprites.Sprite;
import com.android1.amarena2d.texture.Textures;
import com.badlogic.gdx.graphics.Color;
import org.amarena2d.examples.Example;
@Example(name = "Repeat", category = "Actions")
public class RepeatActionExampleScene extends Scene {
final Sprite sprite;
final SimpleLabel simpleLabel;
final SimpleLabel counterLabel;
int counter = 0;
//we increase the counter when the sequnce has finished
final Callback<ActionTarget> seqFinishCallback = new Callback<ActionTarget>() {
@Override
public void on(ActionTarget element) {
counterLabel.setText("Round = " + (++counter));
}
};
final Action actionSequence = Repeat.$(4, RotateBy.$(1, 360).setOnStopCallback(seqFinishCallback));
public RepeatActionExampleScene() {
engine.getRenderer().setClearColor(Color.WHITE);
sprite = new Sprite(Textures.$("andou_die02.png").get(), 50, 50);
sprite.transform().setTransformAnchor(32, 22);
//the sprite is now a child of the scene-layer.
add(sprite);
add(simpleLabel = new SimpleLabel("(Andou Sprite repeats a sequence of actions.)", 20, 40, Color.BLACK));
add(counterLabel = new SimpleLabel("Round = 0", 20, 20, Color.BLACK));
touch().makeTouchable(this);
}
@Override
public boolean onTouchDown(float x, float y, int pointer, boolean isHit) {
sprite.action().run(actionSequence);
return true;
}
}
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