/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics;
import org.jbox2d.collision.shapes.Shape;
import org.jbox2d.dynamics.joints.Joint;
// Updated to rev 143 of b2WorldCallbacks.h
/**
* Joints and shapes are destroyed when their associated
* body is destroyed. Implement this listener so that you
* may nullify references to these joints and shapes.
*/
public interface DestructionListener {
/**
* Called when any joint is about to be destroyed due
* to the destruction of one of its attached bodies.
*/
public void sayGoodbye(Joint joint);
/**
* Called when any shape is about to be destroyed due
* to the destruction of its parent body.
*/
public void sayGoodbye(Shape shape);
}
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