package org.glscene.geometry;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import org.glscene.util.DirectBufferable;
public class Vectors3f extends ArrayList<Vector3f> implements DirectBufferable {
public static final long serialVersionUID = 1L;
public void add(float x, float y, float z) {
add(new Vector3f(x, y, z));
}
public void putInto(ByteBuffer buffer) {
int n = size();
for (int i=0; i<n; i++) {
get(i).putInto(buffer);
}
}
}
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