JmePaletteExplosion.java :  » Graphics-3D-2D-OpenGL » jmonkeyengine » com » jme3 » gde » codepalette » scene » Android Open Source

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jmonkeyengine » com » jme3 » gde » codepalette » scene » JmePaletteExplosion.java
/*
 *  Copyright (c) 2009-2010 jMonkeyEngine
 *  All rights reserved.
 * 
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 *  met:
 * 
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 *    documentation and/or other materials provided with the distribution.
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 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 * 
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 *  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 *  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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package com.jme3.gde.codepalette.scene;
import com.jme3.gde.codepalette.JmePaletteUtilities;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import org.openide.text.ActiveEditorDrop;

/**
 *
 * @author normenhansen, zathras
 */
public class JmePaletteExplosion implements ActiveEditorDrop {

    public JmePaletteExplosion() {
    }

    private String createBody() {

        String body = "    /** Explosion effect. Uses Texture from jme3-test-data library! */ \n    ParticleEmitter debris = new ParticleEmitter(\"Debris\", ParticleMesh.Type.Triangle, 10);\n    Material debris_mat = new Material(assetManager, \"Common/MatDefs/Misc/Particle.j3md\");\n    debris_mat.setTexture(\"Texture\", assetManager.loadTexture(\"Effects/Explosion/Debris.png\"));\n    debris.setMaterial(debris_mat);\n    debris.setImagesX(3); debris.setImagesY(3); // 3x3 texture animation\n    debris.setRotateSpeed(4);\n    debris.setSelectRandomImage(true);\n    debris.setStartVel(new Vector3f(0, 4, 0));\n    debris.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f));\n    debris.setGravity(6f);\n    debris.setVariation(.60f);\n    rootNode.attachChild(debris);\n    debris.emitAllParticles();\n";
        return body;
    }

    public boolean handleTransfer(JTextComponent targetComponent) {
        String body = createBody();
        try {
            JmePaletteUtilities.insert(body, targetComponent);
        } catch (BadLocationException ble) {
            return false;
        }
        return true;
    }

}
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