package com.nage.components.touch.menu;
import android.util.Log;
import com.nage.R;
import com.nage.components.touch.Touchable;
import com.nage.engine.GameGraph;
import com.nage.engine.GameObject;
import com.nage.engine.Main;
public class HostMultiplayerGame extends Touchable {
public HostMultiplayerGame(GameObject p) {
super(p);
// TODO Auto-generated constructor stub
}
@Override
public void onTouch() {
Main.engine.endCurrentSimulation();
Main.engine.initSimulationSystem(GameGraph.load(Main.engine.context.getResources().getXml(R.xml.multiplayergame), Main.engine.context));
Main.engine.ms.serverMode = true;
try {
Main.engine.linkSystems();
} catch (Exception e) {
Log.e("HostMultiplayerGame", "Cannot host new multiplayer game: "+e.getMessage());
}
}
}
|