Rotate3dAnimationWithTranslation.java :  » Music-Sound » rockon-android » org » abrantes » filex » Android Open Source

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rockon android » org » abrantes » filex » Rotate3dAnimationWithTranslation.java
/*
 * Copyright (C) 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


package org.abrantes.filex;

import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;

/**
 * An animation that rotates the view on the Y axis between two specified angles.
 * This animation also adds a translation on the Z axis (depth) to improve the effect.
 */
public class Rotate3dAnimationWithTranslation extends Animation {
    private final float mFromDegreesY;
    private final float mToDegreesY;
    private final float initialCenterX;
    private final float initialCenterY;
    private final float finalCenterX;
    private final float finalCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;

    /**
     * Creates a new 3D rotation on the Y axis. The rotation is defined by its
     * start angle and its end angle. Both angles are in degrees. The rotation
     * is performed around a center point on the 2D space, definied by a pair
     * of X and Y coordinates, called centerX and centerY. When the animation
     * starts, a translation on the Z axis (depth) is performed. The length
     * of the translation can be specified, as well as whether the translation
     * should be reversed in time.
     *
     * @param fromDegrees the start angle of the 3D rotation
     * @param toDegrees the end angle of the 3D rotation
     * @param centerX the X center of the 3D rotation
     * @param centerY the Y center of the 3D rotation
     * @param reverse true if the translation should be reversed, false otherwise
     */
    public Rotate3dAnimationWithTranslation(float fromDegreesY, float toDegreesY,
        float centerX, float centerY, 
        float fCenterX, float fCenterY, 
      float depthZ, boolean reverse) {
      mFromDegreesY = fromDegreesY;
        mToDegreesY = toDegreesY;
        initialCenterX = centerX;
        initialCenterY = centerY;
        finalCenterX = fCenterX;
        finalCenterY = fCenterY;
        mDepthZ = depthZ;
        mReverse = reverse;
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
      final float fromDegreesY = mFromDegreesY;
        float degreesY = fromDegreesY + ((mToDegreesY - fromDegreesY) * interpolatedTime);
        
        final float centerX = initialCenterX;
        final float centerY = initialCenterY;
        final Camera camera = mCamera;

        final Matrix matrix = t.getMatrix();

        camera.save();
        /*
        if (mReverse) {
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        } else {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }
        */
        camera.rotateY(degreesY);
         
        camera.getMatrix(matrix);
        camera.restore();

        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}
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