package com.ggj.dinosaursinspace;
import android.graphics.Bitmap;
public class Ship extends Sprite {
private float mLastT;
private float mLastDeltaT;
private float sin;
public Ship(Bitmap bitmap, float startPosX, float startPosY) {
super(bitmap, startPosX, startPosY);
spriteType = type.SHIP;
}
@Override
public void update(EventHandler mEventHandler) {
// Get Acceleration
mAccelX = mAccelX + mEventHandler.getSensorX();
mAccelY = mEventHandler.getSensorY();
// Change position
mPosX = mPosX + mAccelX * 0.1f;
mPosY = (float) (mPosY + Math.sin(sin));
if (mPosX < 0) {
mPosX = 1;
mAccelX = 0;
}
if (mPosX > 800 - mImage.getWidth()) {
mPosX = 800 - mImage.getWidth();
mAccelX = 0;
}
mRect.set((int)mPosX,(int)mPosY, (int)mPosX + (int)mImage.getWidth(), (int)mPosY + (int)mImage.getHeight());
// Set Last Position
mLastPosX = mPosX;
mLastPosY = mPosY;
sin += 0.05;
}
}
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