Back to project page DoorCodeNotifier.
The source code is released under:
GNU General Public License
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/* * This source is part of the// w ww.ja va 2s.c om * _____ ___ ____ * __ / / _ \/ _ | / __/___ _______ _ * / // / , _/ __ |/ _/_/ _ \/ __/ _ `/ * \___/_/|_/_/ |_/_/ (_)___/_/ \_, / * /___/ * repository. * * Copyright (C) 2015 Benoit 'BoD' Lubek (BoD@JRAF.org) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.jraf.android.dcn.handheld.util.picasso; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Shader; import com.squareup.picasso.Transformation; public class RoundTransformation implements Transformation { private static final RoundTransformation INSTANCE = new RoundTransformation(); public static RoundTransformation get() { return INSTANCE; } @Override public Bitmap transform(Bitmap source) { Bitmap res = getRound(source); source.recycle(); return res; } @Override public String key() { return RoundTransformation.class.getName(); } private static Bitmap getRound(Bitmap source) { if (source == null) return null; // We want the resulting bitmap to be squared: use only one dimension (the smallest one) int width = Math.min(source.getWidth(), source.getHeight()); int height = width; Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setShader(shader); int radius = width / 2; canvas.drawCircle(radius, height / 2, radius, paint); return output; } }