Android Open Source - Avoidance Immortal






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Back to project page Avoidance.

License

The source code is released under:

GNU General Public License

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Java Source Code

/* 
 * Copyright (c) 2012 Markus Ekstr?m/*from ww w  . ja v  a 2s  .c om*/
 * 
 * This file is part of Avoidance.
 * 
 * Avoidance is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Avoidance is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Avoidance.  If not, see <http://www.gnu.org/licenses/>. 
 *  
 */
package se.chalmers.avoidance.core.components;

import com.artemis.Component;

/**
 * Contains information about the status of mortality of an entity.
 * 
 * I.e. whether or not an entity is immortal.
 * 
 * @author Markus Ekstr?m
 */
public class Immortal extends Component {
  private boolean immortal = false;
  private float immortalDurationLeft;
  private float duration = 0;

  /**
   * Sets if the entity is immortal.
   * 
   * @param immortal
   *            Decides if the entity is immortal.
   */
  public void setImmortal(boolean immortal) {
    this.immortal = immortal;
    if (immortal) {
      immortalDurationLeft = duration;
    }
  }

  /**
   * Sets the duration of the immortality period.
   * 
   * @param duration
   *            The desired immortality period duration.
   */
  public void setDuration(float duration) {
    this.duration = duration;
  }

  /**
   * Queries if the entity is immortal.
   * 
   * @return True if it is, false if it isn't.
   */
  public boolean isImmortal() {
    return immortal;
  }

  /**
   * Subtracts from the duration left before the entity becomes mortal. If the
   * passed variable will set the duration left to less than zero, the
   * duration left will be set to zero.
   * 
   * @param subtractionAmount
   *            The amount to subtract from the duration left.
   */
  public void subtractImmortalDurationLeft(float subtractionAmount) {
    if (immortal) {
      immortalDurationLeft = Math.max(0,
          (immortalDurationLeft - subtractionAmount));
    }
  }

  /**
   * Returns how much immortal time the entity has left.
   * 
   * @return The amount of immortal time the entity has left.
   */
  public float getDurationLeft() {
    return immortalDurationLeft;
  }
}




Java Source Code List

se.chalmers.avoidance.MainActivity.java
se.chalmers.avoidance.constants.EventMessageConstants.java
se.chalmers.avoidance.constants.FileConstants.java
se.chalmers.avoidance.constants.FontConstants.java
se.chalmers.avoidance.constants.GameConstants.java
se.chalmers.avoidance.core.EntityFactory.java
se.chalmers.avoidance.core.collisionhandlers.CollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.EnemyCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.GameOverNotifier.java
se.chalmers.avoidance.core.collisionhandlers.KillplayerobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PitobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PowerUpCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.WallCollisionHandler.java
se.chalmers.avoidance.core.components.Acceleration.java
se.chalmers.avoidance.core.components.Buff.java
se.chalmers.avoidance.core.components.Friction.java
se.chalmers.avoidance.core.components.Immortal.java
se.chalmers.avoidance.core.components.Jump.java
se.chalmers.avoidance.core.components.Score.java
se.chalmers.avoidance.core.components.Size.java
se.chalmers.avoidance.core.components.Sound.java
se.chalmers.avoidance.core.components.Spatial.java
se.chalmers.avoidance.core.components.Time.java
se.chalmers.avoidance.core.components.Transform.java
se.chalmers.avoidance.core.components.Velocity.java
se.chalmers.avoidance.core.states.GameOverScene.java
se.chalmers.avoidance.core.states.GameState.java
se.chalmers.avoidance.core.states.HighScoreState.java
se.chalmers.avoidance.core.states.IState.java
se.chalmers.avoidance.core.states.MenuState.java
se.chalmers.avoidance.core.states.StateID.java
se.chalmers.avoidance.core.states.StateManager.java
se.chalmers.avoidance.core.systems.CollisionSystem.java
se.chalmers.avoidance.core.systems.EnemyControlSystem.java
se.chalmers.avoidance.core.systems.HudRenderSystem.java
se.chalmers.avoidance.core.systems.PlayerControlSystem.java
se.chalmers.avoidance.core.systems.SoundSystem.java
se.chalmers.avoidance.core.systems.SpatialRenderSystem.java
se.chalmers.avoidance.core.systems.SpawnSystem.java
se.chalmers.avoidance.input.AccelerometerListener.java
se.chalmers.avoidance.input.TouchListener.java
se.chalmers.avoidance.util.AudioManager.java
se.chalmers.avoidance.util.FileUtils.java
se.chalmers.avoidance.util.ScreenResolution.java
se.chalmers.avoidance.util.Utils.java