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/* * Copyright (c) 2012 Jakob Svensson/*w w w . j a v a 2s . com*/ * * This file is part of Avoidance. * * Avoidance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Avoidance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Avoidance. If not, see <http://www.gnu.org/licenses/>. * */ package se.chalmers.avoidance.core.components; import com.artemis.Component; /** * Component holding the score. * * @author Jakob Svensson * */ public class Score extends Component { private int killScore = 0; private int powerupScore = 0; public static final int POWERUP_PICKUP_SCORE = 50; public static final int KILL_SCORE = 100; /** * Returns the current score from killing enemies and picking up power-ups. * * @return the score */ public int getScore() { return killScore + powerupScore; } /** * Adds score from killing enemies. * * @param score * the score to be added */ public void addKillScore(int score) { killScore += score; } /** * Adds score from picking up power-ups. * * @param score * the score to be added */ public void addPowerupScore(int score) { powerupScore += score; } }