Android Open Source - Avoidance High Score State






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License

The source code is released under:

GNU General Public License

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Java Source Code

/* 
 * Copyright (c) 2012 Florian Minges//from w w w.j  a v a 2  s.  c  om
 * 
 * This file is part of Avoidance.
 * 
 * Avoidance is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Avoidance is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Avoidance.  If not, see <http://www.gnu.org/licenses/>. 
 *  
 */

package se.chalmers.avoidance.core.states;

import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
import java.util.List;
import java.util.Map;

import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.ButtonSprite;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.text.Text;
import org.andengine.opengl.font.Font;
import org.andengine.opengl.texture.region.TextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.util.HorizontalAlign;
import org.andengine.util.color.Color;

import se.chalmers.avoidance.constants.EventMessageConstants;
import se.chalmers.avoidance.constants.FileConstants;
import se.chalmers.avoidance.constants.FontConstants;
import se.chalmers.avoidance.util.FileUtils;
import se.chalmers.avoidance.util.ScreenResolution;
import se.chalmers.avoidance.util.Utils;

/**
 * The high score state.
 * 
 * @author Florian Minges
 */
public class HighScoreState implements IState, PropertyChangeListener {

  private Scene scene;
  private PropertyChangeSupport pcs;

  private Sprite highscoreTitle;
  private Text highscoreList;
  private Text rankingNumber;
  private ButtonSprite backButton;

  /**
   * The maximum number of entries shown in the high score list.
   */
  public static final int MAX_HIGH_SCORE_ENTRIES = 5;

  private static final Color HIGH_SCORE_LIST_COLOR = new Color(1.0f, 0.9f,
      0.1f, 1.0f);

  /**
   * Constructs a new <code>HighscoreState</code>.
   */
  public HighScoreState(Map<String, TextureRegion> regions,
      Map<String, Font> fonts, VertexBufferObjectManager vbom) {
    this.scene = new Scene();
    initialize(regions, fonts, vbom);
    this.pcs = new PropertyChangeSupport(this);
  }

  /**
   * Initializes the high score state.
   * 
   * @param regions
   *            a <code>Map</code> containing loaded textures/regions
   * @param fonts
   *            a <code>Map</code> containing loaded fonts
   * @param vbom
   *            the game engines <code>VertexBufferObjectManager</code>
   */
  private void initialize(Map<String, TextureRegion> regions,
      Map<String, Font> fonts, VertexBufferObjectManager vbom) {
    createHighScoreTitle(regions, vbom);
    createHighScoreList(fonts, vbom);
    createBackButton(regions, vbom);

    scene.attachChild(highscoreTitle);
    scene.attachChild(rankingNumber);
    scene.attachChild(highscoreList);
    scene.attachChild(backButton);

    this.updateHighScoreList();
  }

  /**
   * Creates and initializes a high score title, using a <code>Sprite</code>.
   * 
   * @param regions
   *            a <code>Map</code> containing loaded textures/regions
   * @param vbom
   *            the game engines <code>VertexBufferObjectManager</code>
   */
  private void createHighScoreTitle(Map<String, TextureRegion> regions,
      VertexBufferObjectManager vbom) {
    highscoreTitle = new Sprite(0, 0,
        regions.get(FileConstants.IMG_HIGH_SCORE_TITLE), vbom);

    float xPos = ScreenResolution
        .getXPosHorizontalCentering(highscoreTitle);
    float yPos = ScreenResolution.getYPosVerticalCentering(highscoreTitle) - 300;
    highscoreTitle.setPosition(xPos, yPos);
  }

  /**
   * Creates and initializes the high score list.
   * 
   * @param fonts
   *            a <code>Map</code> containing loaded fonts
   * @param vbom
   *            the game engines <code>VertexBufferObjectManager</code>
   */
  private void createHighScoreList(Map<String, Font> fonts,
      VertexBufferObjectManager vbom) {
    highscoreList = new Text(0, 0, fonts.get(FontConstants.HIGH_SCORE), "",
        "XXXXXXXXX".length() * MAX_HIGH_SCORE_ENTRIES, vbom);
    rankingNumber = new Text(0, 0, fonts.get(FontConstants.HIGH_SCORE), "",
        "1) ".length() * MAX_HIGH_SCORE_ENTRIES, vbom);
    highscoreList.setColor(HIGH_SCORE_LIST_COLOR);
    rankingNumber.setColor(HIGH_SCORE_LIST_COLOR);
    highscoreList.setHorizontalAlign(HorizontalAlign.RIGHT);
    rankingNumber.setHorizontalAlign(HorizontalAlign.RIGHT);

    float xPos = ScreenResolution.getXPosHorizontalCentering(highscoreList);
    float yPos = ScreenResolution.getYPosVerticalCentering(highscoreList);
    rankingNumber.setPosition(xPos, yPos);
    highscoreList.setPosition(xPos + rankingNumber.getWidth(), yPos);
  }

  /**
   * Creates and initializes the back button.
   * 
   * @param regions
   *            a <code>Map</code> containing loaded textures/regions
   * @param vbom
   *            the game engines <code>VertexBufferObjectManager</code>
   */
  private void createBackButton(Map<String, TextureRegion> regions,
      VertexBufferObjectManager vbom) {
    backButton = new ButtonSprite(0, 0,
        regions.get(FileConstants.IMG_BUTTON_OK), vbom);

    float xPos = ScreenResolution.getXPosHorizontalCentering(backButton);
    float yPos = ScreenResolution.getYPosVerticalCentering(backButton) + 300;
    backButton.setPosition(xPos, yPos);

    backButton.setOnClickListener(new ButtonSprite.OnClickListener() {
      public void onClick(ButtonSprite pButtonSprite,
          float pTouchAreaLocalX, float pTouchAreaLocalY) {
        pcs.firePropertyChange(EventMessageConstants.CHANGE_STATE,
            StateID.Highscore, StateID.Menu);
      }
    });
    this.scene.registerTouchArea(backButton);
    this.scene.setTouchAreaBindingOnActionDownEnabled(true);
  }

  /**
   * Sets the text of the high score list, or displays an error message if no
   * satisfying list was provided.
   */
  private void updateHighScoreList() {
    String highscore;
    String rank;

    try {
      highscore = retrieveHighScoreString(MAX_HIGH_SCORE_ENTRIES);
      StringBuilder builder = new StringBuilder();
      for (int i = 1; i <= MAX_HIGH_SCORE_ENTRIES; i++) {
        builder.append(i);
        builder.append(")   \n");
      }
      rank = builder.toString();
      FileUtils.saveToFile(highscore, FileUtils.PATH); // save only the
                                // high scores
    } catch (NoHighScoreException nhe) {
      highscore = "No highscores found";
      rank = "";
    }
    this.highscoreList.setText(highscore);
    this.rankingNumber.setText(rank);

    float xPos = ScreenResolution.getXPosHorizontalCentering(rankingNumber)
        - (highscoreList.getWidth() / 2);
    float yPos = ScreenResolution.getYPosVerticalCentering(rankingNumber);
    rankingNumber.setPosition(xPos, yPos);
    highscoreList.setPosition(xPos + rankingNumber.getWidth(), yPos);
  }

  /**
   * Returns the high scores, formatted as one multi line string.
   * <p>
   * 
   * @return a sorted multi line string representing the high scores
   */
  private String retrieveHighScoreString(int maxEntries)
      throws NoHighScoreException {
    List<String> list = FileUtils.readFromFile(FileUtils.PATH);
    List<Integer> numbers = FileUtils.getSortedIntegers(list);
    if (numbers == null || numbers.isEmpty()) {
      throw new NoHighScoreException();
    }
    Utils.trimList(numbers, maxEntries);
    return FileUtils.createMultiLineString(numbers);
  }

  /**
   * Updates the state. Invoked by the StateManager, do not call manually.
   * 
   * @param tpf
   *            Time since last frame.
   */
  public void update(float tpf) {
    //
  }

  /**
   * Returns the high score scene, or null if it is not instantiated yet.
   * 
   * @return the high score scene
   */
  public Scene getScene() {
    return scene;
  }

  /**
   * Adds a listener to this state.
   * 
   * @param pcl
   *            the listener to add
   */
  public void addPropertyChangeListener(PropertyChangeListener pcl) {
    pcs.addPropertyChangeListener(pcl);
  }

  /**
   * Removes a listener from this state.
   * 
   * @param pcl
   *            the listener to remove
   */
  public void removePropertyChangeListener(PropertyChangeListener pcl) {
    pcs.removePropertyChangeListener(pcl);
  }

  /**
   * An exception thrown when no high score was found.
   * 
   * @author Florian Minges
   */
  private class NoHighScoreException extends Exception {
    private static final long serialVersionUID = -4952572847775951630L;
  }

  /**
   * Listens to <code>PropertyChangeEvents</code>.
   * <p>
   * Do NOT call manually.
   * 
   * @param event
   *            an event
   */
  public void propertyChange(PropertyChangeEvent event) {
    if (event != null
        && event.getNewValue() != null
        && EventMessageConstants.GAME_OVER.equals(event
            .getPropertyName())) {
      int score = 0;
      try {
        score = (Integer) event.getNewValue();
      } catch (ClassCastException cce) {
      } // score is 0 if error occurs
      FileUtils.addToFile(String.valueOf(score), FileUtils.PATH);
      updateHighScoreList();
    }
  }

}




Java Source Code List

se.chalmers.avoidance.MainActivity.java
se.chalmers.avoidance.constants.EventMessageConstants.java
se.chalmers.avoidance.constants.FileConstants.java
se.chalmers.avoidance.constants.FontConstants.java
se.chalmers.avoidance.constants.GameConstants.java
se.chalmers.avoidance.core.EntityFactory.java
se.chalmers.avoidance.core.collisionhandlers.CollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.EnemyCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.GameOverNotifier.java
se.chalmers.avoidance.core.collisionhandlers.KillplayerobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PitobstacleCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.PowerUpCollisionHandler.java
se.chalmers.avoidance.core.collisionhandlers.WallCollisionHandler.java
se.chalmers.avoidance.core.components.Acceleration.java
se.chalmers.avoidance.core.components.Buff.java
se.chalmers.avoidance.core.components.Friction.java
se.chalmers.avoidance.core.components.Immortal.java
se.chalmers.avoidance.core.components.Jump.java
se.chalmers.avoidance.core.components.Score.java
se.chalmers.avoidance.core.components.Size.java
se.chalmers.avoidance.core.components.Sound.java
se.chalmers.avoidance.core.components.Spatial.java
se.chalmers.avoidance.core.components.Time.java
se.chalmers.avoidance.core.components.Transform.java
se.chalmers.avoidance.core.components.Velocity.java
se.chalmers.avoidance.core.states.GameOverScene.java
se.chalmers.avoidance.core.states.GameState.java
se.chalmers.avoidance.core.states.HighScoreState.java
se.chalmers.avoidance.core.states.IState.java
se.chalmers.avoidance.core.states.MenuState.java
se.chalmers.avoidance.core.states.StateID.java
se.chalmers.avoidance.core.states.StateManager.java
se.chalmers.avoidance.core.systems.CollisionSystem.java
se.chalmers.avoidance.core.systems.EnemyControlSystem.java
se.chalmers.avoidance.core.systems.HudRenderSystem.java
se.chalmers.avoidance.core.systems.PlayerControlSystem.java
se.chalmers.avoidance.core.systems.SoundSystem.java
se.chalmers.avoidance.core.systems.SpatialRenderSystem.java
se.chalmers.avoidance.core.systems.SpawnSystem.java
se.chalmers.avoidance.input.AccelerometerListener.java
se.chalmers.avoidance.input.TouchListener.java
se.chalmers.avoidance.util.AudioManager.java
se.chalmers.avoidance.util.FileUtils.java
se.chalmers.avoidance.util.ScreenResolution.java
se.chalmers.avoidance.util.Utils.java